A 58 per cent jump in revenue at Blizzard has played a big part in Activision beating analyst expectations for the last quarter. Blizzard revenues for the period reached $441m, although that doesn’t quite match revenues from the company’s biggest contributor, King, which hit $475m. Activision generated $215m. Both Blizzard …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Chiefs upset North in phenomenal CS:GO comeback
An elimination match to wrap up the second day of IEM Sydney ended up providing one of the most exciting comebacks in Counter-Strike: Global Offensive history. CS:GO team North faced off against one of the event’s Australian teams, Chiefs, and for Danish team North, victory seemed like a safe bet: …
Read More »Sony, Oculus and HTC headline the new issue of MCV
This week, MCV is all about VR and peripherals. First, we talk to Scuf’s CEO Duncan Ironmonger about the firm’s controller revolution and how the company won eSports. We also speak to the teams behind the HTC Vive, Oculus Rift and Sony’s PlayStation VR to see what went right, what …
Read More »Things are finally looking up for Zynga
After many years of struggling to recapture the glory years of the casual gaming bubble, Zynga has reported one of its best quarters for some time. GAAP revenue for the period grew four per cent year-on-year to $194.3m, with GAAP net losses reducing from $35.4m to $9.5m. The EBITDA numbers …
Read More »PlayerUnknown’s Battlegrounds is looking good for Xbox One port
Developer Brendan Greene has confirmed that the possibility of bringing PlayerUnknown’s Battlegrounds to Xbox One and PS4 is being investigated. "We have a team working already on looking to port it to at least the Xbox One," Greene told BusinessInsider. "We’re looking at both consoles of course, but we have …
Read More »Halo, Donkey Kong, Pokemon and Street Fighter II entered in to Hall of Fame
The Strong National Museum of Play announced the newest inductees to their collection
Read More »Mobile developer Hutch placed in ‘Great Place to Work’ list
The racing specialist is the only games developer in the 2017 list
Read More »No Prey for No Matter Studios after ZeniMax trademark claim
Indie studio renamed Praey for the Gods to avoid clashes with new Arkane Studios title.
Read More »Jobs: Welcome to the Jungle
Recruitments specialists Aardvark Swift, Amiqus and OPM tells Marie Dealessandri about the large scope of jobs available in the games industry that can attract talents from outside the sector
Read More »Series A funding of $6 million for Wavedash Games
Oakland based studio to develop platform fighting game
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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