The Danish publicly traded computer game company Trophy Games is acquiring the French game developer Playrion from Paradox Interactive. This is the largest acquisition in Trophy Games' history and will form the foundation for a new series of simulation games. At the same time, the company is raising its revenue expectations for the year to €22.8-€24.1 million . With the acquisition of French Playrion, Trophy Games gains 30 new employees and a new foundation for future growth.
Read More »[Event news] Voting is Open in the 44th Golden Joystick Awards
The 44th Golden Joystick Awards have revealed the nominees for this year’s awards. The public vote is live on goldenjoysticks.com and will remain open until 4pm PT / 7pm ET / midnight BST on Friday, October 23, 2026.
Read More »[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner at Dubai Films and Games Commission
Read More »[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the future of video games separately: industry, academia, research, and culture.
Read More »[Industry news] Bitmap Books announces ‘The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators’
Bitmap Books has announced its latest title, The Arcade 1971–1999: The Stories Behind Classic Coin-Ops, Told by Their Creators, a comprehensive deep dive into the games that changed an industry forever.
Read More »[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in conversations about young people’s mental health, often without much understanding of the positive role they can play. Parents cite them as the cause of anxiety, isolation, and poor sleep. Researchers, meanwhile, keep …
Read More »[Guest post] AI in Indie Game Development: Risks and Solutions
By Olga Taranova, online tech lead at Thrylox On August 18, 2026, the small Korean studio ALIVE released Vapor World: Over the Mind in Early Access, a 2D Soulslike platformer that had accumulated more than 100,000 wishlists before launch. After release, the discussion quickly shifted from the game itself to …
Read More »[Industry news] Cheating Is Hitting Game Revenues Despite Widespread Anti-Cheat Adoption
Cheating in online multiplayer games has become a structured, professional ecosystem, bolstered in recent years by the introduction of generative AI. Cheat subscriptions, boosting services, and in-game economy manipulation have made the cheating market worth around $8.5 billion globally. One cheat developer in 2021 was found to have made an estimated $77 million providing a cheat service for a single game.
Read More »[Industry news] Curve Games signals growth ambition with major Wyldheart publishing deal
Curve Games has announced a major new publishing partnership with independent developer Wayfinder Studios for Wyldheart, the highly anticipated co-op action RPG, in a deal that represents the publisher’s largest investment in recent years.
Read More »[Industry news] Frontier Developments partners with Chester Zoo for Planet Zoo 2 Zoological Summit
Frontier Developments, the British video game developer and publisher behind much-loved creative management simulation games including Planet Coaster and Jurassic World Evolution, teamed-up with Chester Zoo and Circle Agency to create a two-day immersive event to offer fans the chance to get hands on with Planet Zoo 2 for the first time.
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