In-Depth

Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space

lost rift people can fly header img Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space

Vince Pavey had a chat with Laurent Malville at People Can Fly about making their new base-building survival and extraction shooter hybrid game Lost Rift, which is currently in Early Access

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Sky Tunley-Stainton on Safe In Our World’s Mental Health Star Accreditation, and why you should check on your company’s mental health status

safe in our world header img Sky Tunley-Stainton on Safe In Our World’s Mental Health Star Accreditation, and why you should check on your company’s mental health status

We caught up with Sky Tunley-Stainton, Safe In Our World’s Partnerships and Training Manager, to learn more about its brand-new Mental Health Star Accreditation

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Tim Endres and Stefan Heikhaus on gamescom 2025, why it is never routine, and how they’re raising the bar again

Tim Endres and Stefan Heikhaus gamescom bg img Tim Endres and Stefan Heikhaus on gamescom 2025, why it is never routine, and how they’re raising the bar again

Ahead of this year’s gamescom trade show, Tim Endres and Stefan Heikhaus tell Vince Pavey about what makes this year’s event better than all of the other ones they’ve done before

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Andrew Byatt and Dominic Wheatley on Evercade’s success and their retail plans for Blaze’s expanding line of retro consoles

Blaze Entertainment Dominic Wheatley Chairman and Andrew Byatt CEO with Evercade EXP R console retail packaging and cartridge box Andrew Byatt and Dominic Wheatley on Evercade’s success and their retail plans for Blaze’s expanding line of retro consoles

The Evercade platform, augmented by the Game Boy-inspired Super Pocket last year, is about to enjoy a refresh to its console and handheld hardware ahead of an arcade-style system, the Evercade Alpha, joining the line-up at the end of the year. The revised systems, the EXP-R and VS-R, will be …

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How Discord is supporting a generation of developers

discord header img How Discord is supporting a generation of developers

By Mason Sciotti, Senior Product Manager, Discord The role and input of third-party developers has always been key to the growth and evolution of online platforms. In platforms’ infancy, budding developers build experiences that add value for users and infuse creativity beyond the core product. Harnessing the potential of these …

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Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games

Jon Rissik Photo Keep calm and carriage on: Dovetail’s Jon Rissik tracks 15 years of train games

We always love an anniversary here at MCV (especially when it gives us the opportunity to mark it with a few tortuous puns) and this month marks fifteen years since Dovetail Games first left the proverbial station. Back then the Chatham-based studio, largely made up of ex-Kuju Entertainment staff – …

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When We Made… Cavern of Dreams

cavern of dreams 1 When We Made… Cavern of Dreams

Tyler ‘Bynine’ McMaster, indie artist and game developer, tells Vince Pavey all about the work that went into making his retro platformer dreams into a reality  Indie games have paid tribute to classic video game adventures for a long time, although outside of a growing fondness for the boomer shooter, …

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Final Boss: Susan Burns, Head of Studio at Skyhook Games

the final boss header Final Boss: Susan Burns, Head of Studio at Skyhook Games

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Susan Burns, Head of Studio at Skyhook Games. Skyhook is synonymous with Lawn Mowing Simulator. Tell us something we don’t know about the studio? For those that aren’t aware, Skyhook Games offer full …

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