In this week’s edition of MCV, we talk to PlayStation’s global sales and marketing boss Jim Ryan about the firm’s two new consoles. Ryan explains the strategy behind the new slimmer version of the PS4, as well as its brand new and powerful PlayStation 4 Pro. Meanwhile Oculus’ head of …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Clinton "Fear" Loomis retires from competitive Dota 2
Dota 2 legend and former TI champion Clinton "Fear" Loomis has retired from competitive play and will become a coach. Fear has been a part of the Evil Geniuses Dota 2 team since 2011, winning The International in 2015 and many other top tier tournaments along the way. He has …
Read More »Wired Productions’ Leo Zullo on We Sing and trying to find the next indie hit
After a six-year break, Wired is bringing back the We Sing karoake game brand. The firm has teamed up with publisher Nordic Games and developer Le Cortex to form a brand new company, the aptly titled We Sing Productions, entirely focused on this venture. Sometimes a break from an IP …
Read More »Microsoft shipped an Xbox One to a customer two months before it was announced
Just recently we’ve seen retailers selling consoles before they are announced, but how about the idea of a platform holder shipping one directly to a customer ahead of its reveal? It sounds too incredulous to be real, but apparently that’s exactly what happened in the run-up to the reveal of …
Read More »Sony London Studio suffers layoffs
An unknown number of jobs have been cut from Sony’s London Studio as work begins to wrap up on the team’s first virtual reality project. Having developed many of the game prototypes for PlayStation VR – or Project Morpheus as it was originally known – the studio has been working …
Read More »Layoffs at Sony London Studio ahead of first VR launch
But company will continue to develop new games after London Heist is released
Read More »PlayStation named as lead partner for Digital Schoolhouse 2016
Expanded programme aims to reach 15,000 pupils and 1,600 teachers around the UK
Read More »Some games see huge userscore swings after Steam changes
One game saw its user review score change from a very decent 88 to a far less inspiring 14 following Valve’s changes to the user review system on Steam yesterday. The new rules mean that customers who have obtained a game by redeeming a key as opposed to buying directly …
Read More »Mo-cap firm Xsens launches new educational bundle
Universities now able to use the same motion capture tech as triple-A games firms, starting in the US
Read More »European boss Jurgen Post on Sega’s return
Stormrise, Viking: Battle of Asgard, Condemned, Planet 51, The Golden Compass, Iron Man, Let’s Tap, The Incredible Hulk… There was a period in Sega’s recent history where it released a seemingly endless number of (often not very good) games. Financially, the strategy worked for a while, specifically during the Wii …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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