CEO Strauss Zelnick highlights 'opportunity to deliver engaging, innovative gameplay experiences on a smaller scale than our traditional triple-A titles'
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Remedy working on two games – and neither is Alan Wake
Remedy Games is to work on two games simultaneously for the first time in its history. Since its inception, the Max Payne, Alan Wake and Quantum Break creator has traditionally developed a single project at once, launching Max Payne and its sequel in 2001 and 2003 respectively, Alan Wake and …
Read More »‘Kickstarter is like an addiction’
Edge Case Games COO Chris Meher recalls the studio’s experience using the crowdfunding platform to finance Strike Suit Zero, and how being honest with its community was key to refining Fractured Space
Read More »Xbox One abandons DVR plans
TV digital video recording is no longer coming to Xbox One. The Verge reports that Microsoft has scrapped its DVR plans, which were first announced back in May 2015, at which point it was due to roll out before the end of the year. "After careful consideration, we’ve decided to …
Read More »Opinion: A PR’s guide to E3
Caroline Miller, the boss of MCV Award winning PR agency Indigo Pearl, shares her advice on how developers and publishers can get the most out of E3 I’m one of those people who really enjoys E3. The thought of a week in sunny LA: seeing the latest games, meeting clients …
Read More »The Big Question: Does motion capture add depth to characters?
Amiqus' Simon Pittam talks to studios about the benefits – and misconceptions – about the use of mo-cap in today's games
Read More »PlayStation-exclusive dev Supermassive ‘keen’ to go multi-platform
MD of Until Dawn creator says studio is 'all about' diversifying following nearly a decade of single-platform development
Read More »Turtle Beach continues eSports push by partnering with FaZe Clan
After partnering with OpTic Gaming last month Turtle Beach has now partnered with FaZe Clan. The American eSports organisation’s players will now use the new Turtle Beach Elite Pro headset and the Elite Pro Tactical Audio Controller at tournaments and when playing at home. The FaZe Call of Duty team …
Read More »Apple to introduce subscription model for App Store games
Devs will see their share of revenue increase 15 per cent per each user that stays subscribed to an app for longer than a year
Read More »GTA publisher Take-Two on the hunt for indie projects
It may be renowned for launching the biggest game in the world, but Take-Two says it wants to team up with smaller scale indie studios. The firm is responsible for multi-million selling behemoths such as Grand Theft Auto, Red Dead Redemption, Borderlands, BioShock, NBA 2K and a host of other …
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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