16 free dev tools you might not know

Coding your game is only one step on the long journey to release – and just part of the final cost. In order to help trim down your budget, Develop presents some of the (literally) priceless tools, from editing audio and assets to capturing press assets, that you may not have considered using

Read More »

Star Trek Online sets coordinates for next-gen

Star Trek Online is boldly going where no other Roddenberry-influenced MMO has gone before – PS4 and Xbox One. Having spent six years seeking out new life and new civilisations on PC, the now free-to-play title is going to try its luck on next-gen hardware. It brings with it some …

Read More »

What did we learn at Interface 2016?

Following MCV and Develop’s third Interface event, we round up the biggest learnings from our schedule of speakers and panels. 1. ‘A great Kickstarter is 50 per cent having a great idea and50 per cent being able to convince people you can finish it’ This year’s Interface kicked off with …

Read More »

Overwatch beta sees 9.7m players

A record-breaking number of gamers played the beta for Blizzard’s upcoming release Overwatch. Over9.7m consumers tried the team shooter, making it Blizzard’s biggest ever beta. Not only that – 4.9bn minutes of gameplay (more than 81m hours) were played. Comparing this to the performance of other betas – over nine …

Read More »

MCV Jobs Weekly: New biz dev manager for Curve

Vega joins from PlayJam, Innogames hires head of PR and Climax scores new art director. Curve Digital appoints new business dev manager John Vega has joined the London-based publisher as business development manager. Vega previously held various positions at games network PlayJam: he began as a QA and integration analyst …

Read More »

Events