Dark Souls III hits shelves today for PlayStation 4, Xbox One and PC. It is surrounded by a fair amount of hype, expectation and related merchandise, including a 300 Prestige Edition and much more affordable products such as mugs and comic books. These items should be popular as the Dark …
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Interview: What to expect from Gamescom 2016
Following a record-breaking Gamescom 2015, MCV speaks to the event’s project manager Tim Endres about what we can expect from this year’s Cologne-based trade show. This is the eighth Gamescom. How would you evaluate the show’s performance so far?Gamescom is a real success story. Since taking place in Cologne in …
Read More »Climax Studios opens New Zealand studio
New outfit will focus on augmented reality projects
Read More »How Portal and Unreal Tournament solved VR’s movement problem
HTC Vive launch title Budget Cuts is one of virtual reality’s most versatile experiences yet, requiring players to shoot, throw, duck and crawl in order to sneak past an army of murderous robots. Develop caught up with Neat Corp’s Joachim Holmér to ask why he threw virtual knives at a wall for a day and find out why stealth is the perfect fit for VR
Read More »The number of games released on Steam doubled in 2015
A new survey has fortified the perception of a growing saturation of games on Steam. According to EEDAR, nearly 3,500 retail and digital titles came to Steam in 2015 – more than twice the 1,500 launched in 2014. This was itself nearly triple the roughly 500 titles released in 2013, …
Read More »Oculus Rift data sharing policies challenged by US senator
A US senator has issued an open letter to Oculus over concerns over the information it is collecting about its users. The concerns were first outlined by UploadVR. It noted that all Oculus games must be loaded via the company’s own software, and that in turn is linked to a …
Read More »Stealing the Limelight: How to get noticed on mobile
Crowdfunding platform Gambitious seeking new investors
Newly launched portal now accepting investors from the US and EU
Read More »Rupert Loman on GAMEFest, queues and the future of EGX
Gamer Network won the 2016 Events Team MCV Award for its work on EGX. We speak to founder and CEO Rupert Loman about the company’s past and upcoming shows, and its renewed rivalry with GAME. Why do you think you won the MCV award?EGX is a show that delivers a …
Read More »PC shipments fall to nine year low
Two analysts have reported a sharp fall in PC shipments for the first quarter if 2016. VentureBeat reports that Gartner says global PC shipments for the period fell 9.6 per cent to 64.8m units. It’s the first time since 2007 that the number has fallen below 65m. IDC’s numbers were …
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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