Services firm expands into live operations with new Philippines outfit
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Psyonix working on PS4 to Xbox One multiplayer tech
Studio says that online policies for competing consoles is last hurdle to cross-platform connectivity
Read More »Big job losses at Scribblenauts studio 5th Cell
5th Cell, creator of the Scribblenauts series has been forced to cut a number of positions. According to tweets from former lead animator Tim Borrelli, artists, programmers, designers, QA and IT workers are among the 45 staff laid off. Borrelli stated that the first round of losses took place last …
Read More »Punch Club was pirated five times more than it was purchased, dev reveals
1.6 million units downloaded illegally, with PC accounting for almost 70 per cent
Read More »Scribblenauts studio 5th Cell lays off 45 devs
But outlet denies rumours that it is closing completely in wake of cancelled project
Read More »Punch Club has been pirated 1.6m times, sold 300k copies
Indie publisher TinyBuild has revealed that Punch Club has sold 300,000 units, as well as some alarming information about the degree to which the game has been pirated. The title has been illegally downloaded 1.6m times since it launched earlier this year. That breaks down as one million times on …
Read More »Meet South Korea’s High School Esports Team
Forget basketball or baseball. These students are members of their school’s officialLeague of Legendsteam. And like many young esports hopefuls, their dream is to go pro. According toDaily EsportsandFomos(via tipster Sang), principal Bang Seung Ho ofAhyeon Polytechnic High Schoolin South Korea created an esports department (which was later renamed the …
Read More »Firewatch sold 500k in its first month, recouped dev costs in one day
Publisher Panic has expressed its gratitude for the way in which the video games community has made its recent narrative adventure title Firewatch such a great success. The company has revealed that in its first month Campo Santo’s game sold around 500,000 full-price units. Furthermore, it recouped the money spent …
Read More »Machinima and FTC call peace on deceptive advertising complaint
The US Federal Trade Commission has agreed a final consent order with Machinima about the network’s future paid endorsements. In September last year the FTC ruled that Machinima was guilty of ‘deceptive advertising’ after it found that the network paid some YouTubers up to $30k to produce Xbox One videos …
Read More »‘UK eSports is a sleeping giant’ – Gfinity reflects on gaming arena’s first year
Gfinity says it has been ‘a brilliant first year’ sinceopening its eSports arenain London. The company transformed theVue Cinema Fulham Broadway multiplex into a dedicated 600-person capacity competitive gaming venue called the Gfinity Arena in March 2015. Speaking to PCR at theVainglory European Winter Championshipsthis weekend (which saw gaming pros …
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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