Steam’s current surprise hit is on the cusp of a big sales milestone. PC Gamer reports that Stardew Valley has to date sold around 425k copies. That’s in just 12 days since its launch at the end of February. The game, which has been likened to Harvest Moon, came out …
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Hitman’s physical release pushed back to 2017
The physical version of Square Enix’s new Hitman won’t be released until next year. The boxed release had been due out before the end of the year, but the publisher has told Videogamer that it has been delayed – although the reason has not been specified. Hitman is released digitally …
Read More »History trip: A look back at 30 years of GDC
The world's most influential development event turns the big 3-0 this year. Meggan Scavio, GM of the Game Developers Conference events, tells Develop how the show has changed in the last three decades – and why it plans to stick around for the next three
Read More »Protect your applications against reverse engineering and tampering
Intel Developer Blog: Prevent observation and reverse-engineering for binaries of your code using the Tamper Protection Toolkit
Read More »There’s a Candy Crush Saga magazine
Puzzler Media is to publish a monthly Candy Crush magazine. It won’t tell the tale of… erm… god what happens in that game? Matching things in threes? It isn’t about all of whatever that is, anyway. It’s a puzzle compilation, with King’s branding, that costs 2.99. Puzzler is somewhat of …
Read More »PR experts will reveal how to get your game noticed at Interface 2016
Veterans from Indigo Pearl, Premier, Renaissance and Ansible to speak at May event
Read More »Next console Zelda will be ‘something new’
Nintendo’s in-development console Zelda title will reinvent the series in much the same way Ocarina of Time did. That’s according to series producer Eiji Aonuma, who has told Famitsu – as reported by Kotaku – that development is ticking along nicely. The game has really taken shape, and things have …
Read More »Interface 2016: Four leading PR veterans to reveal the secrets of getting your game noticed
Award-winning PR specialists will be speaking at Interface this May to help indie developers get their games in front of the world. Caroline Miller (owner of MCV award-winning Indigo Pearl), Lauren Dillon (account director at Premier PR’s games division), Stefano Petrullo (former Ubisoft PR boss turned owner of his own …
Read More »500 games launched daily on App Store, cost 40p on average
Data shows that around 2.5 million apps have been released to date on Apple’s mobile platform
Read More »Everybody’s Gone to the Rapture grabs 10 BAFTA nominations
The Chinese Room’s 2015 PS4 exclusive Everybody’s Gone to the Rapture is leading the charge in the 2016 British Academy Games Awards. The game has won itself an impressive ten nominations, with Sam Barlow’s Her Story and CD Projekt Red’s The Witcher 3: Wild Hunt both receiving seven. Five nominations …
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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