Might and Magic Heroes VII fans are being compensated after Ubisoft admitted its ‘confusing’ marketing might have left some players disappointed. The problems regard the release of the PC strategy game’s Collector’s Edition in North America. Alongside a statue, tarot cards, a soundtrack and various in-game goodies, the Collector’s Edition …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Plants vs Zombies theme park attraction in the works
A Plants vs Zombies: Garden Warfare attraction is under construction at US amusement park Carowinds. Popcap is working on an accepted proposal to construct a 3D experience dubbed Plants vs Zombies: Garden Warfare: 3Z Arena for the Charlotte, North Carolina-based theme park. The attraction will have two opposing teams of …
Read More »Sony acquires Softkinetic
Sony has acquired gesture recognition and imaging software developer Softkinetic. Gamasutrareports the Belgium-based company was acquired by the PlayStation maker for an undisclosed fee – meaning Softkinetic’s time-of-flight range image sensor technology, systems and software are now wholly-owned subsidiaries of Sony. The firm provided no additional information about the purchase …
Read More »Steam top ten sellers: October 4-10
Early Access hit Ark: Survival Evolved has retaken the top spot on Steam’s weekly best sellers chart, thanks to a feature discount promotion on Valve’s storefront. Last week’s push helped the in-development survival gamereach 2m sales(and counting) prior to official release, and beat out Valve’s own Counter-Strike: Global Offensive and …
Read More »Lilith cancels Allison Road Kickstarter, partners with Team 17
Developer Lilith has halted its Kickstarter crowdfunding push for survival horror title Allison Road. The PT-inspired title’s Kickstarter launched on September 21st, and since then Lilith has raised 145,959 of its 250,000 goal and attracted 4,482 backers. The studio has announced on Kickstarter that the reason it has ditched its …
Read More »LEGO Marvel’s Avengers will cover the events of six films
Warner’s upcoming superhero LEGO game will attempt to cover around 13 hours worth of film narrative. The publisher has revealed that LEGO Marvel’s Avengers will span the narrative played out across six of the comic powerhouse’s films – The Avengers, Avengers: Age of Ultron, Captain America, Captain America: Winter Solider, …
Read More »BFI hosting Video Games Day this month
Event will be held in Nottingham on October 28th, alongside GameCity
Read More »Kuju hires Sumo’s Craig Albeck
Long-running UK developer takes on the role of business development manager
Read More »Two days until the Games Media Awards – last call for tickets
The industry celebrates the cream of the UK games media this week – and you have just 24 hours to make sure you’re networking with the top journalists and editors from across print, online and broadcast brands. The Games Media Awards take place on Wednesday October 14th at the Bloomsbury …
Read More »Do big prize pools help eSports stability?
Stephen "Snoopeh" Ellis and Charlie Yang, manager of Evil Geniuses’ Dota 2 team, join us on the Esports Weekly roundtable to discuss whether or not the size of a prize pool does anything for the stability of esports. Watch the video at IGN >>>
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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