Intel Developer Blog: Key insights into how to get the best out of this form factor
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
European Commission: Our ‘Digital Single Market’ will strengthen the industry
The European Commission insists that its proposed Digital Single Market will open up the whole of Europe for games retailers. Among the proposals is a plan to end regional pricing, with online outlets such as Steam, the PlayStation Store and Xbox Live forced to maintain game prices across all countries …
Read More »Team17 will publish Yooka-Laylee and eyes retail release
Team17 will publish Yooka-Laylee and says it wants to take the Kickstarter phenomenon to retail. The 3D platformer generated 2m via crowd-funding in June. It is the spiritual successor to Rare’s Banjo Kazooie and is being created by Playtonic, a studio set-up by former Rare veterans. Team17 will release Yooka-Laylee …
Read More »CentreSoft closes deal to distribute Metal Gear Solid V
CentreSoft is braced for a busy September after signing Konami. Konami – which previously handled distribution internally – will launch Metal Gear Solid V and Pro Evolution Soccer 2016. CentreSoft is already handling the launches of FIFA 16, LEGO Dimensions, Mad Max, Destiny: The Taken King, Skylanders and Tearaway during …
Read More »How did the games media cover E3? We ask Curse
Curse VP of global sales Nathan Lindberg reveals the firm’s unique approach to covering E3 – and how it kept its fans happy Our priorities at events like E3 are very different from those of others in the industry, and we’re extremely proud of that,” Curse VP of global sales …
Read More »Fuze to publish Mega Man Legends successor Red Ash, console ports confirmed
Mega Man Legends spiritual successor Red Ash has been funded and confirmed for PS4 and Xbox One in addition to PC, thanks to a new publishing deal with Fuze Entertainment. VG247 reports on the news, which was announced by developer Comcept in an updated on the game’s in-progress Kickstarter campaign. …
Read More »Kixeye hit with unspecified number of layoffs – report
An unconfirmed number of employees at online game company Kixeye are reportedly out of the job. A brief from Gamasutra confirmed the news with a source involved with the cuts,” and points to multiple and job opportunity and condolence posts from other game company’s on Twitter over the past day …
Read More »Rocket League climbs to 5m downloads
Rocket League has hit 5m downloads in only a matter of weeks, developer Psyonix has announced. Polygon reports on the milestone, which is made up by the combination of PC and PS4 purchases with PS Plus downloads. According to the studio, the figure doubles the lifetime downloads of Supersonic Acrobatic …
Read More »$1.3m seed funding for Gunjin Games
Brighton-based mobile studio receives investment from angels and industry members
Read More »Indie games ‘should be cheaper’
Zeboyd developer Robert Boyd warns of disturbing trend toward higher-price titles
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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