Triple-A games have been lambasted in recent months as major bugs have arisen in finished products. Develop asks experts about the battle for day one quality
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
AMD unveils new graphics card driver Catalyst Omega
Graphics card specialist AMD is stepping up its efforts in the battle with rival Nvidia with a revamped version of its Catalyst GPU drivers. The news comes from TechSpot, although that link appears to be down – but not before NeoGaf grabbed some of the details. Catalyst Omega offers a …
Read More »Eidos Montreal teases next-generation Dawn Engine
New tech will power Deus Ex Universe projects, based on Glacier 2 engine
Read More »Nordic IP acquisition continues with dtp Entertainment grab
Yet more intellectual properties have been scooped up by Nordic Games. The company has acquired some of dtp Entertainment’s IPs including The Moment of Silence, The Mystery of the Druids and Curse of the Ghost Ship. It has also taken over the commercial use” of Overclocked and 15 Days. Nordic …
Read More »Eidos Montreal unveils Dawn Engine, will power next Deux Ex
The team working on the next iteration of the Deux Ex series has unveiled the new game engine that will power its next title. It’s called the Dawn Engine and is a heavily modified” version of the Glacier 2 engine that powered Hitman: Absolution. The technology behind any game is …
Read More »Resident Evil Remastered lurches to digital stores next month
Capcom has confirmed a release date for its new HD remaster of Resident Evil. The game will be released digitally on PS4, Xbox One, PC, PS3 and Xbox 360 on January 20th. It will run at 1080p on PS4 and Xbox One and in 720p on older platforms. A price …
Read More »Dead or Alive 5 Last Round will launch without online play on PC
Team Ninja has confirmed that upcoming brawler Dead or Alive 5 Last Round won’t offer online gameplay at launch. Furthermore, online won’t be added in until a patch that’s currently scheduled to arrive three months after launch. It is presumed that the game will have full online functionality at launch …
Read More »Driveclub’s Challenge Mode goes live
Nearly two months after the game was first released, Evolution has re-enabled Driveclub’s Challenge Mode. Challenges were disabled immediately after the game’s launch in October as developers struggled to get the PS4 racer functioning correctly. Evolution hasn’t yet acknowledged the re-activation, but Videogamer has got the whole thing working in …
Read More »LucasArts vet Blackman to lead new 2K studio Hangar 13
2K Games has opened a new AAA-focused studio based out of California, to be led by former Lucas Arts director and producer Haden Blackman. Dubbed Hangar 13, the new extension of 2K will look to create the most memorable triple-A experiences of this generation” – according to 2K president Christoph …
Read More »Limbo, Threes! arrive on Xbox One this week
Microsoft will launch indie darlings Limbo and Threes! onto the Xbox One marketplace this Friday. A post on the ID@Xbox Twitter account reveals both titles will land on Microsoft’s latest console on December 5th. Threes! developer Sirvo has since confirmed that the Xbox One edition of the game will cost …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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