New share issue will allow continued development after publishing deal is delayed by pandemic
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
Switch hardware supply to return to normal during summer – software development currently unaffected
"Currently, we do not see any impact on software set to go on sale this year"
Read More »A Disco Elysium TV show is planned from Sonic the Hedgehog film producer
“’Disco Elysium’ is a phenomenal property with an expansive world and unlimited potential"
Read More »Lifetime spending in Roblox Mobile surpasses $1.5 billion
The mobile version of MMO sandbox title Roblox has seen players spending over $1.5 billion
Read More »Microsoft to close all of its physical retail locations
Microsoft is looking to repurpose some of its stores, and will open four "Microsoft Experience Centers"
Read More »Focus Home Interactive acquires Deck13 and reports record year
Focus Home Interactive have strengthened their already successful year with the acquisition of German studio Deck13 Interactive.
Read More »Keywords Studios acquires Unreal specialist Coconut Lizard
Deal valued at £2m with 29 staff joining the XDev giant in its first post-COVID acquisition
Read More »Jagex reports best ever results as Runescape subscribers rise by half a million
Revenue increased by 19.4 per cent year-on-year, up to £110.9m
Read More »Phil Spencer: Xbox All Access could be critical to Xbox Series X launch post-pandemic
“Xbox All Access [will let you] get into a new hardware generation without the big upfront cost”
Read More »Swift Spotlight: How accessibility and design impact play
Aardvark Swift speaks to INT/NIGHT’s Craig Allen on why UI design must be considered early on and is at the core of making games more accessible.
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’s shift away from physical discs impossible to ignore.
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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[Guest post] What Japan’s gamers can teach the rest of the games industry
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[Guest post] What Gamescom 2026 Means for Games Investment
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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