A developer working on Assassin’s Creed: Unity has said that the game has been made to run at a reduced resolution of 900p on PS4 to keep it in line with the Xbox One release. Both versions of the title will run at 900p and 30fps – which was also …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Disney Infinity 2.0 hits PC
Disney Infinity 2.0 is now available to play on Windows PC, with Disney Interactive offering a free application supporting the toy and game title. The base client is available now as a free download via Disney’s official site for the game. It includes demos for Spider-Man, The Avengers, Guardians of …
Read More »Crossover platformer Team Indie launches this week on Steam
Notable indie game protagonists are set to unite in Brightside Games’ upcoming platformer Team Indie, launching later this week for PC and Mac platforms. Tim from Braid, CommanderVideo from Bit.Trip.Runner and Clunk from Awesomenauts are among the cast of indie game stars featured in the title, which has players using …
Read More »INTERVIEW: Bob Roberts talks Shadow of Mordor and procedural design
At EB Expo in Sydney last weekend, we spoke to Lead Designer Bob Roberts from Monolith Studios about the interconnected systems design in Shadow of Mordor
Read More »The Crew delayed; falls back to early December
Ubisoft has announced that The Crew has been delayed, and will be released worldwide on December 2nd. The open-world racer was originally set for launch on November 11th, alongside Halo: The Master Chief Collection and two days before Ubisoft’s pair of Assassin’s Creed games, Unity and Rogue, PES 2015 and …
Read More »Metal Gear Solid: Ground Zeroes dated for Steam
The PC port of Konami’s Metal Gear Solid V: Ground Zeroes will be released before the end of the year. Specifically, the game will arrive on Steam on December 18th. The PC SKU will offer 4K graphics as well as an increase in simultaneous light sources, the number of models …
Read More »GAME app can now scan game front covers
Users of GAME’s smartphone app are now able to scan the front covers of games in store to access information and discounts. The new ‘Scan it!’ functionality uses a smartphone’s camera to view a game’s cover instead of scanning its barcode. It then offers a ‘personalised price’ depending on said …
Read More »Thumb-sized game console trebles Kickstarter goal
Colour display TinyScreen works in tandem with computer processor TinyDuino to build handheld
Read More »It’s getting harder to ‘wow’ people with graphics, Crytek says
Graphical standards are now so high that the challenge of impressing consumers with flash visuals is bigger then ever. That’s according to Crytek’s principal rendering engineer Nicolas Schulz, who told DSOG of the PC port of Ryse: Son of Rome: I think with its advances in material quality, lighting and …
Read More »DriveClub pre-load opens in UK on Wednesday for paid version
PS4 owners in the UK will be able to begin pre-loading DriveClub onto their consoles this Wednesday. That means they’ll have two days to get the 17GB game installed onto their consoles before its official release on Friday (October 10th). Pre-loading is due to start any moment in the US …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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