"Features include platform-specific functionality, initial support for online subsystems, and early support for TRC and XR certification requirements"
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Electronic Arts reports $1.39 billion in Q4 revenue, supported by its live service titles
“We’re humbled to see people around the world connecting through our games during this unprecedented period”
Read More »Activision Blizzard sees $1.79 billion in Q1 revenues and surge in net bookings during pandemic
In-game net bookings were up 21 per cent y/y to $1.52 billion
Read More »Xbox 20/20 to deliver monthly updates on the Xbox Series X
"These monthly moments will take place throughout the rest of the year and will be a way for us to engage, connect and celebrate with you about what’s in store for the next generation of gaming"
Read More »Sensor Tower secures $45M investment
Market intelligence firm Sensor Tower has secured $45 million investment from Riverwood Capital
Read More »E3 may be off, but the timing still works for EA Play
As to what EA will show at the event, that’s far less certain.
Read More »Xbox Series X still on target for Holiday launch window, but games may be delayed says Phil Spencer
“I’d say the bigger unknown is probably the game production"
Read More »Roblox developer launches $2 million fundraiser to support COVID-19 charities
"Now, at a time when the whole world could use a helping hand, we want to provide an opportunity for the community to come together once again to support those in need"
Read More »Half-Life: Alyx boosts VR headsets on Steam to 2m users
The release of Half-Life: Alyx is likely responsible for a jump of roughly 50% in Steam users with a VR headset
Read More »GDC Summer will be an all-digital event
"While we very much look forward to meeting again in person as soon as possible, we are moving forward with a plan to transform GDC Summer into an all-digital event, in order to best serve our community."
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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