There is now officially a new entrant in the virtual reality space. Produced in collaboration with Oculus, the Gear VR is effectively a head-mounted housing for the company’s new Galaxy Note 4 ‘phablet’, using its 5.7-inch Quad HD Super AMOLED screen to display the two separate images that comprise the …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Samsung moves into virtual reality with Gear VR headset
Tech built for use with mobile phones and set for release this year
Read More »EA hires former Starbucks digital boss Chris Bruzzo
Chris Bruzzo has been named as EA’s new chief marketing officer. Bruzzo has formerly been involved with branding both at Starbucks, where he headed the digital and loyalty programs, and Amazon. EA says the exec will lead an integrated marketing, communications, web and digital service organization designed to advance our …
Read More »Yokai Watch 2 finally dethroned in Japanese charts
Smash hit 3DS title Yokai Watch 2 has finally been knocked off the Japanese software chart top spot, according to the latest data from Famitsu. The multi-million-selling title fell to fourth in the rankings last week, as a flood of new releases took the top three. Coming in first was …
Read More »Digital games are more environmentally damaging than physical games
Downloading games actually has a larger environmental impact than buying them physically, a new report has claimed. A study called The Carbon Footprint of Games Distribution in the Journal of Industrial Ecology says that more energy is used in the playing of games than the production or distribution of them. …
Read More »Learning to code
Oscar Clark on some of the options open to an aspiring coder like himself
Read More »Bithell admits the pressure is on with Volume
Mike Bithell’s story is inspiring for any aspiring developer. His game, Thomas Was Alone, has gone from being Flash title made during a game jam to being one of the better-known indie releases in recent memory. It made Bithell a star. He even appeared on stage during PlayStation’s Gamescom press …
Read More »Women in Games: Normalising the debate
Creative England's head of games and digital media Jaspal Sohal reflects on recent discussions about diversity in the games industry
Read More »EA Access is a sign of things to come, Moore says
EA COO Peter Moore says the industry needs to explore new ways to help players discover new games. The firm announced EA Access in July. For 4 a month, consumers have access to a ‘Vault’ of EA titles. To begin with, that Vault will include FIFA 14, Madden NFL 25, …
Read More »Project management: There is no right or wrong
Ella Romanos looks at different approaches to development and why a mixture of methodologies could be right for you
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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