While we've decided to move away from that name, we're very excited that Stadia is now free and open to everyone who wants to create an account in our supported markets
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
160,000 Nintendo accounts have been exposed in data breach
"We apologise for the inconvenience and concerns caused to our customers, and we will continue working hard to safeguard the security of our users' data."
Read More »WW2-era CCG Kards secures additional $1.9m investment – with current CCP boss backing former CCP boss
Kards, the promising WW2 collectible card game, has secured additional investment totalling $1.9m, taking its total to date to $5m.
Read More »Stillfront Group acquires Candywriter for a minimum of $74.4m
“The acquisition of Candywriter is an excellent next step in further broadening our diversified portfolio, both in terms of genre, audience and addressable market."
Read More »Google Stadia passes 1m installs with two months free offer
Installs of the Stadia app passed 1m installs earlier this month
Read More »MY.GAMES reports over 20% revenue increase during COVID-19 pandemic
Publisher MY.GAMES has reported a revenue growth of 13.4 per cent YoY in Q1 2020 to RUB 7,896 million ($115m)
Read More »German games market grew by six per cent in 2019 – driven by incremental digital spending
German games market grows - but sales of standalone games are flat
Read More »Magic Leap to cut half of its workforce as it abandons consumer ambitions
"To better prepare Magic Leap for the future, we have taken a close look at our business and are making targeted changes to how we operate and manage costs"
Read More »Ubisoft and partners to utilise gaming and visual technologies to cure lazy eye
The condition affects around 3 per cent of the world's population
Read More »Hello Neighbor TV pilot hits 11M YouTube views in a week
This is following the success of the video game series and books
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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