This was supported by a strong performance of the publisher's back catalogue
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
UK consumers spent £5.35bn on games in 2019
Digital and online revenues remain strong while physical game sales fall 21.7 per cent.
Read More »Nintendo to increase Switch production during COVID-19 crisis
Nintendo is looking to increase Switch production to meet the increased demand during the lockdown,
Read More »FF7 Remake well received in Japan despite lockdown – but Switch hardware sales plunge as supply tightens
Remake sells less than FFXV in opening week but longer-term signs are more promising given launch situation
Read More »Control and Sayonara Wild Hearts top the nominations for the Nordic Game Awards 2020
The awards will take place on May 28th.
Read More »Gamescom 2020 is cancelled, but a digital event ‘will definitely take place’
"The nationwide ban on major events until the end of August will also affect the planning for gamescom 2020"
Read More »Hypixel Studios acquired by Riot Games
Riot has previous experience with Hypixel, having invested in the studio when it was founded
Read More »LabelRadar offers new free to play audio service for games studios
LabelRadar is also waiving its usual platform fees, so it will cost nothing for developers to use the platform.
Read More »Search for a Star and Sumo Digital Rising Star to head online for its final stage
The winners will be announced via Twitch and the Grads in Games social media channels on Monday 27th April at 6pm,
Read More »Voodoo’s new KPIs are a ‘flexible, pragmatic approach’ for projecting a mobile game’s value
"By acknowledging that retention and CPI are only part of the picture, we have reached many more players worldwide"
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
Read More » -
Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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