Sega has confirmed the European release dates for Sonic’s upcoming Wii U and 3DS outings. Both Sonic Boom: Rise of Lyric for Wii U and Sonic Boom: Shattered Crystal for 3DS will be released on November 21st. The former is being developed LA studio Big Red Button while Sanzaru Games …
Read More »
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
Ubisoft explains PS3 no-show for The Crew
The fact that PS3 is built in a very different way to PS4 and Xbox One is the reason for The Crew skipping Sony’s last-gen console. "The Crew was originally built for the new generation of consoles, so when we made the decision to port it to the previous generation, …
Read More »All PS4 DualShock 4 games will be compatible with SharePlay
SharePlay will be compatible with all DualShcok 4 PS4 titles and does not require special coding from developers. The function, arriving as part of an upcoming PS4 update, allows players to have their friends take control of their game over the internet using PSN’s new streaming technology. Think of it …
Read More »Spencer: I don’t want the Rare brand to mean Kinect Sports
Xbox boss Phil Spencer has once again reiterated Microsoft’s desire to ensure that Rare isn’t left languishing in a post-Kinect haze. Having made its names with a string of hit titles during Nintendo’s console heyday, in recent times the now Microsoft owned studio has effectively been tasked with stewarding the …
Read More »The creative process behind Media Molecule’s big ideas
Develop speaks to the developer’s studio director Siobhan Reddy about the creative process behind LittleBigPlanet and Tearaway
Read More »VIDEO: Here’s nearly 20 minutes of Metal Gear Solid 5: The Phantom Pain in action
Hideo Kojima has show off nearly 20 minutes of in-game Metal Gear Solid 5: The Phantom pain gameplay. Although it’s the same mission that was shown off at E3, it’s approached in a completely different way – including strategic horse shitting. Also note how due to the fact that the …
Read More »Six steps to making a successful simulation game
Using the Train Simulator series as a case study, Dovetail’s Rob O’Farrell details how to make a simulator
Read More »‘Frame rate is more important than resolution’, says Xbox boss Spencer
The boss of Xbox has argued that people shouldn’t get too hung up on game resolutions. Although this is of course no surprise coming from a platform holder whose flagship machine has struggled to hit 1080p, Phil Spencer rightly told CVG that a smooth and stable frame rate is far …
Read More »GAME shares surge following 30% sales jump
Markets may regard retail flotations as a risk, but GAME’s early success on the stock exchange prove that they can prove very successful GAME Digital has reported a sales increase of 30 per cent for the year ending July 26th, which includes the period following its flotation in June. Throughout …
Read More »The second MCV @ Gamescom magazine available now for free
Our second daily Gamescom magazine hits the show floor today, but you can read it right now in your browser or on your iPad for free. MCV @ Gamescom issue 2 features an interview with Sony boss Andrew House, who discusses the future potential of PS4 now it has sailed …
Read More »-
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
The hidden costs of self-publishing on consoles
-
MCV/DEVELOP’s 30 Under 30 2025
-
Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
-
Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun
-
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
-
Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
-
MCV/DEVELOP’s 30 Under 30 2025
-
MCV/DEVELOP’s 30 Under 30 2024

MCV/DEVELOP News, events, research and jobs from the games industry






