"As an industry, we’ll come through this pandemic stronger and more agile than ever before"
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Jen Simpkins is the new editor of Edge magazine – with Nathan Brown departing to freelance in the industry
"Edge remains one of the most essential gaming publications there is, and I have every intention of keeping it that way – in addition to seeing what else it's capable of."
Read More »How can online retailers weather the pandemic storm?
This article was created in collaboration with OnBuy.com
Read More »Gamer Network’s EGX event slated for September 2020
"We are working closely with Excel to ensure the health and safety of our fans, visitors and partners at EGX"
Read More »Industry launches You Are Not Alone, a 12-hour livestream uniting 10 million isolated gamers
"It is something that is impacting everyone in many different ways"
Read More »Former Sega Europe President of Studios Tim Heaton takes lead as Sega Europe’s chief studio officer
Gareth Edmondson succeeds Heaton as CA's studio director
Read More »Video Games Tax Relief claims need to be processed “speedily”, says trade body TIGA
"If VGTR claims are processed efficiently and paid promptly, then games businesses will be in a stronger financial position to endure the Coronavirus storm”
Read More »Steam reports a ‘continuous increase in the number of games achieving success on Steam’ in 2019
The median game earns 24% more on Steam in 2019 in its opening two weeks than it did in 2018
Read More »DualShock is dead – all hail the DualSense – what matters and what doesn’t from Sony’s next-gen controller and what it tells us about PS5
What matters: the microphone, the new triggers plus the big implications of moving the light bar
Read More »Industry mental health charity Safe In Our World launches new resources to aid with COVID-19 stress and isolation
Industry mental health charity Safe In Our World launches new resources to aid with COVID-19 stress and isolation
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association …
Read More » -
[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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