"We are working closely with Excel to ensure the health and safety of our fans, visitors and partners at EGX"
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Industry launches You Are Not Alone, a 12-hour livestream uniting 10 million isolated gamers
"It is something that is impacting everyone in many different ways"
Read More »Former Sega Europe President of Studios Tim Heaton takes lead as Sega Europe’s chief studio officer
Gareth Edmondson succeeds Heaton as CA's studio director
Read More »Video Games Tax Relief claims need to be processed “speedily”, says trade body TIGA
"If VGTR claims are processed efficiently and paid promptly, then games businesses will be in a stronger financial position to endure the Coronavirus storm”
Read More »Steam reports a ‘continuous increase in the number of games achieving success on Steam’ in 2019
The median game earns 24% more on Steam in 2019 in its opening two weeks than it did in 2018
Read More »DualShock is dead – all hail the DualSense – what matters and what doesn’t from Sony’s next-gen controller and what it tells us about PS5
What matters: the microphone, the new triggers plus the big implications of moving the light bar
Read More »Industry mental health charity Safe In Our World launches new resources to aid with COVID-19 stress and isolation
Industry mental health charity Safe In Our World launches new resources to aid with COVID-19 stress and isolation
Read More »Electronic Arts pledges up to $2m in COVID-19 support
EA has pledged up to $2 million in order to support global Coronavirus relief efforts
Read More »SteelSeries acquires 3D sound company Nahimic
"We're looking forward to bringing cutting-edge audio software technology to gamers everywhere"
Read More »US retailer GameStop forced to close in US state despite claiming it is an ‘essential business’
Management told employees to "wear gloves or even tape plastic bags over their hands"
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
by Lokesh Jaral A moving image can communicate a game’s atmosphere long before a playable …
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
-
[Guest post] What Japan’s gamers can teach the rest of the games industry
-
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
Read More » -
Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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