"We are truly heartbroken"
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
‘We were crunching pretty hard most of last year,’ states Doom Eternal dev id Software
"We have very dedicated people that just choose to work a lot"
Read More »My.Games rises to become Europe’s third most successful mobile app publisher by revenue
Mobile games have "contributed significantly to this rise"
Read More »Google outlines what’s next for its streaming platform, Stadia
"We have a lot more planned and will continue to work hard toward delighting gamers with our vision for Stadia"
Read More »Consumer spending on digital games hits an all-time high in December 2019
Rockstar, Activision, and Supercell see big sales
Read More »Paradox responds to DLC criticism with new subscription service trials
"We thought we'd run a test to see how popular such a service would be"
Read More »Nintendo’s pre-order cancellation policy is lawful, says German courts
Consumer advocates say they will challenge the judgment
Read More »Scopely acquires FoxNext Games
"We can’t wait to see what more we can do together"
Read More »505 Games parent company moves to acquire Starbreeze assets
"Digital Bros considers the increase of its interest in Starbreeze AB as a step enabling the Group to exert greater control"
Read More »Tencent seeks ‘full ownership’ of Funcom
"We have had a great relationship with Tencent as our largest shareholder so far and we are excited about this opportunity," says Funcom CEO
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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