Development tech also adds new physically based shading render pipeline
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Buoyant Blackberry boss says iPhone users are "wall huggers"
Having been defeated by Apple in more or less aspect of its business, Blackberry has decided to mock its rival over the iPhone’s battery life. Yahoo reports that chief executive John Chen told conference attendees that he calls [iPhone owners] wall huggers” due to their need to stay near a …
Read More »Open source asset management tool Tactic aWare gets Unity integration
Southpaw-created program available from early April
Read More »PlayStation Home is getting Trophies
PS3’s virtual world app PlayStation Home is to shortly be updated with Trophy support. The often-forgotten social network will on Wednesday (March 12th) be patched to version v1.86, according to PlayStation Europe community manager Chris Owen, allowing users to earn Trophies for an unspecified array of activities. The Trophies will …
Read More »What now for PlayStation Vita?
PlayStation UK MD Fergal Gara tells MCV why the platform holder will never give up on its portable console, and where it goes next… Many of the exciting games announced for Vita are indie projects. Do you think the console is lacking a big triple-A product this year? Well, there …
Read More »Guide to GDC 2014: All you need to know
The Game Developers Conference is upon us once more, and Develop has compiled a comprehensive guide to help you on your way
Read More »OnLive: The world is now ready for cloud gaming
OnLive says its new business model will finally convince gamers that cloud gaming can work. But analysts remain sceptical that fans will want to spend money on the new-look service. OnLive says its original business model, where games could buy a virtual version of their title and have it streamed …
Read More »Gran Turismo 6 adds multi-monitor support
Never one afraid of pushing technological boundaries, developer Polyphony Digital has added multi-monitor support to Gran Turismo 6. The support comes as part of the game’s 1.05 patch and can be implemented in the display options menu. Other additions include alterations to the menus, extra filtering options in the car …
Read More »‘Cross-screen’ studio Turbo gets backing from SoftBank
Korean VC body that bought a majority stake in GungHo and Supercell invests in new ‘cross-screen’ development studio
Read More »Ubisoft Toronto working on five unannounced games
Jade Raymond wants to see mobile-specific franchises from publisher
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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