"We wanted to make sure we had that, day one, we could deliver on the compatibility promise"
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
UK commuters turn to mobile gaming to relax, says Candy Crush developer King
"The stress of the daily commute is something that we can neither physically avoid nor change, and so the best remedy is some form of mental distraction"
Read More »Kate Edwards receives GDCA’s 2020 Ambassador Award
"I'm tremendously honoured and humbled"
Read More »Facebook acquires Madrid cloud gaming company, PlayGiga
"We're thrilled to welcome PlayGiga to the Facebook Gaming team"
Read More »Niantic’s player base collectively walked 16.3 billion kilometres and picked up 145 tons of rubbish in 2019
This work is "centred on encouraging positive impact through real-world interactions"
Read More »Start-up Edgegap secures $1m in seed financing to develop ‘an innovative gaming infrastructure’ designed to cut lag
"The technology permits lower latency by reducing the distance between servers and end users"
Read More »Streamlabs launches new platform to enable streamers to raise money for charities with no additional fees
"Special thanks to Streamlabs for helping us enable streamers to raise donations during the holiday season"
Read More »Brawl Stars racks up £322m gross revenue in its debut year
South Korea spent the most money, whilst Brazil has the game's biggest playerbase
Read More »Square Enix teams up with Omron to develop ‘AI that helps motivate humans’
"It is hoped that a new relationship between humans and machines will be made a reality"
Read More »Opera launches ‘world’s first gaming browser’ on Mac
"Mac remains a relevant gaming environment"
Read More »-
[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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