"It has officially gone five-times platinum!!"
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
In an increasingly globalised market, Koch Media explains why it’s ‘committed to a strategy of local representation’
Koch Media CEO Klemens Kundratitz talks to MCV about its new office opening in Poland, the acquisition of merchandise specialist Gaya Entertainment, working with Epic Game Store and the upcoming Shenmue III
Read More »Mario Kart Tour is Nintendo’s biggest mobile launch to date
But it's possible it will "have a slower start in terms of spending than Nintendo’s other mobile titles"
Read More »Investor LVP announces new $80m fund for the ‘next wave of successful startups’ in Europe and North America
"Our own games careers have given us the ability to recognize patterns, trends and disruptive ideas very early on"
Read More »Frogwares goes public over rights dispute with publisher Focus Home Interactive
"Right now, we are in a tough situation"
Read More »New campaign Gamers Beat Cancer is raising funds for programs helping children and teens facing cancer
GameChanger Charity has teamed with The American Cancer Society to launch the campaign
Read More »Twitch announces major ‘brand refresh’, Project Ultraviolet
A "new shared understanding of what Twitch’s brand and product experience should be"
Read More »Gaming peripheral companies A4T and ABP to save 60 tonnes of single-use plastic from landfill in 2019
“Sixty tonnes becoming six hundred tonnes, that’s the dream"
Read More »Improbable acquires Nottingham-based multiplayer services company, The Multiplayer Guys
"With Improbable’s scale and engineering support, we can continue our phenomenal growth rate"
Read More »Niantic becomes an affiliate member of the United Nations World Tourism Organisation
“UNWTO and Niantic can work together to help transform the way we travel”
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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