"Games have a social responsibility. We’re responsible for a lot of screen time in people’s lives so to not hold yourself accountable for the impact they have on people’s lives is not longer an option," Lucy Kyriakidou said during her Develop:Brighton talk
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Microsoft opens its UK flagship store
Tech firm also announced £1m grant to train "some of the most disadvantaged young people"
Read More »G2A says it will develop a new ‘key-blocking’ tool if indies are prepared to use it
"We are aware that this proposal doesn't solve all the issues," the company said
Read More »62% of UK gamers are ‘not interested’ in cloud gaming
"The issue with ownership and long term viability of Stadia is also a concern"
Read More »Creating Erica: how Flavourworks wants to modernise FMV games and break development conventions
With Erica, Flavourworks is challenging games dev as creative director Jack Attridge reckons studios have been “developing games in a bubble” – he shared his perspective at Develop:Brighton this week
Read More »Why devs should work with agents: ‘A good agent will help you tell the difference between a snake and a ladder’
Dlala Studios grew from five guys in a garage to 20+ staff in an office in Essex after the studio decided to work with an agent
Read More »Backers are unhappy Shenmue 3’s Kickstarter edition will not include the season pass
"They are creating a situation where it is more worthwhile for the customer to ask for a refund"
Read More »Jordan bans PlayerUnknown’s Battlegrounds and Fortnite might be next
Regulatory commission says ban is in the national interest
Read More »Mental health org states ‘we still have much to learn’ about mental health issues in games industry
Paper "explores the experiences of video game developers"
Read More »Here are this year’s Develop:Star Awards winners
"What a night"
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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