"The first day of our VIP demo weekend did not go exactly as we planned"
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Unity encourages children and their teachers to make games with Unity Playground
"The joy of making and playing games"
Read More »Resident Evil 2 impresses at retail, biggest Capcom launch since Resi VII
Resident Evil 2 is the biggest launch of the year so far
Read More »Just 6% of devs think Valve justifies its 30% Steam cut, says new GDC poll
"Valve should provide better support for amateur, hobbyist, and independent creators," said one respondent
Read More »Epic Game acquires SkookumScript dev Agog Labs and graphics firm 3Lateral
Both are acquired for undisclosed sums
Read More »Mobile startup WellBeings hopes to become ‘one-stop-shop’ for mental health and wellbeing apps
"The potential of the crossover benefits between games and e-health are massive"
Read More »Philip and Andrew Oliver depart Rebellion to set up video game consultancy
"We're both looking forward to this next chapter"
Read More »Adobe acquires Allegorithmic, creator of 3D texture software Substance
"Substance products are a natural complement to existing Creative Cloud apps"
Read More »US video game sales hit a record high in 2018
Americans spent $43.4 billion last year
Read More »Riot Games and LVP reveal new UK League of Legends championship, UKLC
Nine teams will kick off the inaugural season on February 13th
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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![Screenshot 2026 07 28 120612 [Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026](https://mcvuk.com/wp-content/uploads/Screenshot-2026-07-28-120612-110x75.jpg)
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