Capcom has revealed plans for its growth strategy moving forward. In its annual report, the publisher outlines big changes coming to the development cycle. It also makes clear that we’re to expect smaller teams working on more games in the future. "Teams developing major titles will be limited to 100 …
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Minecraft dev announces ‘Block by Block’ collaboration with UN
Minecraft developer Mojang has announced the Block by Block program, an initiative in partnership with the UN to encourage youth to join in the planning process of building local environments. The development studio explains the collaboration on its blog as similar to the program implemented in Sweden. A reconstruction of …
Read More »Broken Sword Kickstarter reaches $400k goal
New game in BAFTA winning adventure series a go
Read More »Total number of US gamers drops in 2012
The total number of US gamers has seen a significant reduction in 2012, according to an NPD report. USA Today reports the group’s Gamer Segmentation 2012: The New Faces of Gamers report estimates there are currently 211.5m gamers in America, a five per cent decline from 2011. The report specifies …
Read More »Creative Assembly: 70% of games fall short
Total War Battles: Shogun lead designer says developers should stress design over tech
Read More »Ubisoft not bringing back always-online DRM for PC games
Ubisoft, which had ditched its notorious always-online DRM last year, has confirmed that it will not be going back to it. In an interview with PC gaming site Rock Paper Shotgun, Ubi’s worldwide director for online games Stephanie Perotti and corporate communications manager Michael Burk said that future Ubisoft PC …
Read More »Ubisoft teases new Call of Juarez announcement
A new image posted by Ubisoft on the official Call of Juarez Facebook page hints at the announcement of a new installment in the franchise. The image also mentions today’s date, so we could have an announcement today itself. While it’s not much to go by, the image does hint …
Read More »Insomniac’s Overstrike is now Fuse
Overstrike, the first game announced by Resistance and Ratchet and Clank creator Insomniac Games since deciding to go multiplatform, is now called Fuse. Published by EA, the shooter was first revealed at E3 2011, but little had been revealed since then. Now, a new video has been released, showing a …
Read More »SPOTLIGHT: Yellow Monkey Studios
HUEBRIX, the third game from Mumbai-based Yellow Monkey Studios, is set for release today. The four-member team – Shailesh Prabhu (founder and game designer), Krishna Israney (game designer), Manu Thomas (game programmer) and Yorrick Mendes (game Programmer) – spoke to MCV about the new game, the journey so far, and …
Read More »Scientist and developer team wins Wellcome Trust dev contest
Giant scientific charity's Gamify Your PhD project plucks project to fund for new initiative
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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