Overcooked developers aren’t letting success change them… much
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Rare: ‘we have more working on Sea of Thieves now than pre-launch’
Monetisation will arrive, but player experience comes first
Read More »IGN removes review following plagiarism claim
Dead Cells coverage ‘removed for the time being’
Read More »Fallout 76 to avoid Steam
Bethesda confirms another major release avoiding third-party storefronts
Read More »Crash Bandicoot takes top spot of the charts once again
Lego The Incredibles is still at No.2, in what was a slow week at retail
Read More »Digital collectible card games will make $1.5 billion in 2018
And it will rise to $2 billion by 2020
Read More »EA: FIFA eWorld Cup will grow through diversity and accessibility
MSDossary wins inaugural tournament for $250,000 prize
Read More »Head of Minecraft wants more ‘off-ramps’ from work for employees
‘We need more opportunities for people to take a break’
Read More »Epic CEO confirms Fortnite to skip Google Play store
‘Disproportionate’ revenue share to blame
Read More »Outplay Entertainment: How Rewarded Video on Facebook Audience Network helped boost eCPMs by up to 250 per cent
Is rewarded video the perfect monetisation solution for your next free-to-play mobile title?
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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