Following on from her talk at the recent DevelopVR conference in London, senior concept and environment artist at Climax Studios, Anna Hollinrake, looks at how Climax developed Lola and the Giant for Daydream VR and the lessons the team learned while developing the mobile VR game
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[Event news] Games Industry Specialist Stevie Ward Announced as Host for the Women in Games Awards
The MCV/Develop Women in Games Awards is thrilled to announce that games industry specialist and voi…
[Industry news] Acclaim Inc. and Antstream Partner
Acclaim Inc. and Antstream today announced that Ground Zero Hero, Acclaim Inc.'s brand-new modern re…
[Industry news] Mooncolony Brings in 10th Anniversary with Brand New Online Festival: MoonFest
Premium game art production studio Mooncolony turns ten years old on the 1st of September, and to ce…
[Event News] VIVA! Games Marketing Returns This November with a Day of Unfiltered Industry Insight
VIVA! Games Marketing is back this November, bringing together some of the games industry's leading …
[Industry News] 80% of Western game developers plan to launch title in China
New independent research commissioned by Rokky, the PC game distribution platform delivering publish…
Lootboxes gone mad: £12.69 purchase gives 50% chance of PUBG key
I came into the office for 2018 with a smile on my face, ready to explore the newest and most exciting trends in video games. Of course, this means my first feature of the year is to write about loot boxes, the discourse that dominated the industry during 2017’s last …
Read More »TIGA’s Dr Richard Wilson receives OBE in New Year’s honours list
The games industry was recognised in the New Year’s Honours List with the inclusion of TIGA CEO Dr Richard Wilson, who received an OBE for services to the industry. Congratulations from everyone here at MCV. Wilson has been CEO of TIGA since 2008 and also serves as a director of …
Read More »Finding work in the games industry
We’ve scoured the UK to chat to developers and recruiters about the state of the games job market.
Read More »PUBG, GTA V and Divinity: Original Sin 2 all in Steam’s top-grossing titles of 2017, Total War: Warhammer leads the rest of UK pack
What were the twelve highest-grossing games on Steam in 2017? Steam has now revealed those titles, though as with last year’s list the ‘Best of 2017 Top Sellers’ aren’t provided in any specific order or with any actual data. Instead the top grossing games are categorised into four medal categories. …
Read More »CCP Newcastle studio absorbed into Sumo Digital
Dozens of jobs saved as the indie studio purchases CCP’s VR team
Read More »Steam reveals Most Played list of 2017, with Warframe, Payday 2 and Siege making the cut
Valve has named the nine Most Played Steam games of 2017 as part of Steam’s Best of 2017 awards, based on hard data gathered by the platform throughout the year. Some housekeeping before we give you a rundown of the list.This list doesn’t actually compile the total players a game …
Read More »“Streaming platforms critical to our success” says PUBG’s executive producer
PlayerUnknown’s Battlegrounds, which launches today, has been a darling of the Twitch scene since it launched in early access earlier this year. To celebrate the game’s 1.0 launch on PC, we spoke to CH Kim, CEO of PUBG Corp and executive producer of the game, to see what effect streaming …
Read More »Take-Two’s Private Division: ‘Triple-I’ indie ambitions ‘eclipse crowdfunding’
Take-Two makes a big move into indie publishing, we speak to new label boss Michael Worosz
Read More »PUBG Corp CEO: team to ‘work harder’ on server performance polish in wake of 1.0 launch, cosmetic crates coming
Speaking to MCV on the day of PlayerUnknown’s Battlegrounds 1.0 PC launch, PUBG Corp’s CEO CH Kim talked to us about continuing development of the game, and how they plan to monetise their games as a service approach. "We still plan to working harder on our server performance and further …
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[Industry news] ZBD Launches Complete Payments Stack Built for Games
ZBD, the money layer for games, today introduces a full platform of embedded financial infrastructure that powers the money lifecycle in games: money in, money through, and money out. The pioneering technology enables money to flow into games, move through them as users earn and transact, and be paid out to players and creators in exchange for the value they create, equipping ZBD to cater fully to PC and console titles following its extensive success in mobile games.
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[Industry News] 80% of Western game developers plan to launch title in China
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] The MCV/DEVELOP Women in Games Awards return this September – and nominations are open NOW!
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
Electric Square has been announced as the sponsor of the Outstanding Achievement Award category at …
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026
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[Event news] The MCV/DEVELOP Women in Games Awards return this September – and nominations are open NOW!
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact

MCV/DEVELOP News, events, research and jobs from the games industry
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