Valve has named the nine Most Played Steam games of 2017 as part of Steam’s Best of 2017 awards, based on hard data gathered by the platform throughout the year. Some housekeeping before we give you a rundown of the list.This list doesn’t actually compile the total players a game …
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
“Streaming platforms critical to our success” says PUBG’s executive producer
PlayerUnknown’s Battlegrounds, which launches today, has been a darling of the Twitch scene since it launched in early access earlier this year. To celebrate the game’s 1.0 launch on PC, we spoke to CH Kim, CEO of PUBG Corp and executive producer of the game, to see what effect streaming …
Read More »Take-Two’s Private Division: ‘Triple-I’ indie ambitions ‘eclipse crowdfunding’
Take-Two makes a big move into indie publishing, we speak to new label boss Michael Worosz
Read More »PUBG Corp CEO: team to ‘work harder’ on server performance polish in wake of 1.0 launch, cosmetic crates coming
Speaking to MCV on the day of PlayerUnknown’s Battlegrounds 1.0 PC launch, PUBG Corp’s CEO CH Kim talked to us about continuing development of the game, and how they plan to monetise their games as a service approach. "We still plan to working harder on our server performance and further …
Read More »We talk to Team Liquid and SK Gaming about their entry to mobile MOBA Arena of Valor
You might not have heard about Arena of Valor yet, but soon enough you’ll be hearing about it non-stop. The mobile MOBA, also known as Kings of Glory and Strike of Kings, is already China’s biggest mobile game and gaming monolith Tencent has taken it worldwide, with a European launch …
Read More »Merry Christmas and a happy New Year from everyone at Develop!
Today is the last day of news coverage at Develop for the year, and our last newsletter of the year
Read More »The Develop Game Jam
We catch up with Dan Parkes from Artist Wanted and Dimitri Zangana of Green Cyber Witches to find out the highs and lows of Develop’s Game Jam at this years Future Games Summit
Read More »Left 4 Dead’s Chet Faliszek on how his AIs will one day make writers redundant
A new project underway at Bossa Studios is looking to build games that will build themselves, including stories and characters, in the name of emergent storytelling and true player agency.
Read More »2018: 10 big trends for next year
2017 is on the way out and while the world as a whole looks to be having a tough time, the games industry has delivered hit titles, bold new ideas and the life-dominating PlayerUnknown’s Battlegrounds to keep us interested. Still, no time for nostalgia, a new year is calling. Have …
Read More »Super Mario Odyssey sells 1m physical copies in Japan
Super Mario Odyssey has sold over 1m physical copies in Japan since its October 27 launch. This data comes from Famitsu, and is translated by Gematsu, revealing that Super Mario Odyssey has sold 1,055,806 units in Japan at time of publication. They haven’t revealed the digital number, which will inflate …
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’s shift away from physical discs impossible to ignore.
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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[Guest post] What Japan’s gamers can teach the rest of the games industry
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[Guest post] What Gamescom 2026 Means for Games Investment
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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