The Entertainment Retailers Association released its annual report on the entertainment market (video, music and games) and found it has broken a new record in 2017 by reaching £7.24bn – a 8.8 per cent increase year-on-year. The video games market hit £3,353bn in 2017, which represented a 9.6 per cent …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Epic opportunities await in the UK
Emily Gabrian, senior recruiter at Epic Games talks about the amazing opportunities available for talent at the engine developer, and not just for game development.
Read More »Nintendo delays 64GB game cards to 2019
Nintendo has recently informed developers that 64GB game cards, allowing developers double the current maximum of 32GB to work with, will not be available for the Switch until 2019. This comes from a report from the Wall Street Journal, citing sources familiar with the matter. Currently, PlayStation 4 and Xbox One …
Read More »New year chart update: Xbox down and PS4 up YoY while market holds against digital shift
With two weeks of chart data coming in today, we can announce that Call of Duty ticked off weeks eight and nine at No.1 as well. That now puts its level-pegging with Call of Duty: Modern Warfare 2 in terms of consecutive weeks at the top. Congratulations to Activision UK …
Read More »Stylisation, rhythm and saving your sanity
Following on from her talk at the recent DevelopVR conference in London, senior concept and environment artist at Climax Studios, Anna Hollinrake, looks at how Climax developed Lola and the Giant for Daydream VR and the lessons the team learned while developing the mobile VR game
Read More »Lootboxes gone mad: £12.69 purchase gives 50% chance of PUBG key
I came into the office for 2018 with a smile on my face, ready to explore the newest and most exciting trends in video games. Of course, this means my first feature of the year is to write about loot boxes, the discourse that dominated the industry during 2017’s last …
Read More »TIGA’s Dr Richard Wilson receives OBE in New Year’s honours list
The games industry was recognised in the New Year’s Honours List with the inclusion of TIGA CEO Dr Richard Wilson, who received an OBE for services to the industry. Congratulations from everyone here at MCV. Wilson has been CEO of TIGA since 2008 and also serves as a director of …
Read More »Finding work in the games industry
We’ve scoured the UK to chat to developers and recruiters about the state of the games job market.
Read More »PUBG, GTA V and Divinity: Original Sin 2 all in Steam’s top-grossing titles of 2017, Total War: Warhammer leads the rest of UK pack
What were the twelve highest-grossing games on Steam in 2017? Steam has now revealed those titles, though as with last year’s list the ‘Best of 2017 Top Sellers’ aren’t provided in any specific order or with any actual data. Instead the top grossing games are categorised into four medal categories. …
Read More »CCP Newcastle studio absorbed into Sumo Digital
Dozens of jobs saved as the indie studio purchases CCP’s VR team
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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