Tencent has reported revenues of $9.8bn in it’s Q3 2017 financials, an increase of 61 per cent year-on-year. Tencent is the world’s biggest games company, and made $2.7bn in profit over the last quarter, a rise of 69 per cent year-on-year. Nice. The two figures combined are the company’s strongest …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Tencent Q3 revenues hit $9.8bn
The world’s biggest games company has smashed expectations for its Q3 2017. Tencent reported revenues of $9.8bn, which is up 61 per cent year-on-year and almost as much as EA and Activision combined. Its profits for the period hit $2.7bn, up 69 per cent. This represents the company’s strongest growth …
Read More »Stanislaw reveals that arguments led to him being benched from Team Liquid
Shortly after it was announced that Lucas ‘Steel’ Lopes would be replacing Peter ‘Stanislaw’ Jarguz in Team Liquid’s active roster, Jarguz took to Twitter to share his side of the story. Jarguz posted his account on Twitlonger, starting: “I was brought into Team Liquid to bring success with my leadership capabilities, …
Read More »Tencent posts $2.7 billion profit for Q3 driven primarily by gaming
A 61 per cent year-on-year growth in revenue has been down to mobile and PC games, along with sales and advertising
Read More »GameStop suspends PowerPass pre-owned program
GameStop’s new pre-owned rental scheme has been abruptly paused and possibly abandoned altogether. Kotaku reports that the chain yesterday told employees to take down all PowerPass signage. The scheme only launched last week. In a worrying sign for users, those who had already registered are being asked to return their …
Read More »Sega announces Total War spin-off Thrones of Britannia
Total War’s new spin-off series now has a name. It will go by the moniker ‘A Total War Saga’, and we already have confirmation of the first entry – Thrones of Britannia. The hook for the series is that it will focus on pivotal historic moments rather than more broadly …
Read More »Super Mario Bros movie deal is close, report claims
Nintendo may actually be nearing the point of striking a deal to see Mario return to the big screen. The Wall Street Journal reports that the company is close to an agreement with Illumination Entertainment, which is the studio behind the Despicable Me and Minions series. Talks have apparently been …
Read More »UK Government backs tech industry with 2000 visas available for talent acquisition
The number of visas is doubled and £20 million is being invested in public funds, but no mention of how this affects the games industry
Read More »GAME posts £10m loss
Retailer GAME has reported a pre-tax loss of £10m for the year ending July 2017. In contrast, in the previous year it posted a £1.1m profit. Revenue was down 3.6 per cent year-on-year at £782.9m, while gross profit fell 5.7 per cent to £205.1m. As always, a “challenging” market was …
Read More »AbleGamers and Train Jam to sponsor applications from developers with disabilities for GDC 2018
The partnership will send three developers on the Train Jam event along with VIP GDC access
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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