KRAFTON, Inc. has announced that MIMESIS, a four-player co-op horror title from KRAFTON's creative studio ReLU Games, has surpassed two million cumulative copies sold worldwide. Last month's major update added further content to the game's Early Access run, helping drive the new sales record.
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Industry news] Atari names Andreas Deptolla president of Atari Europe
Atari has announced that Andreas Deptolla has been appointed President, Atari Europe, a new position reporting to Wade Rosen, Atari chairman and CEO. In this role, Deptolla will oversee Atari’s growing European presence, including development studios in the UK and Sweden, and business operations in Germany.
Read More »[Industry news] Gaming gift card demand jumps 64%
Global demand for gaming gift cards and vouchers continues to accelerate as players increasingly use them to manage spending across digital entertainment. New data from G2A.COM, the world's largest digital entertainment marketplace, shows global gaming gift card purchases rose 64% year-on-year in the first half of 2026, increasing from more than 1 million to over 1.7 million.
Read More »[Industry news] Physical disc production ending in January 2028 for new games releasing on PlayStation consoles
"As consumer preferences and the broader entertainment industry continue to shift away from physical discs to digital, physical game disc production for all new games releasing on PlayStation consoles will be discontinued starting January 2028. Following this date, new games will be available on PlayStation Store and at retailers in digital formats only. This transition has no impact on games that already released, or will be releasing, prior to January 2028 in disc format."
Read More »[Industry news] Rokky launches new tool for games studios to manage status of Steam keys
This is a press release posted in addition to our usual editorial content. Rokky, the PC game distribution platform responsibly delivering publisher-approved keys to global markets, has today announced the launch of the Steam Key Checker. This free service provides game studios with new visibility into the activation status of …
Read More »[Industry news] Oro Interactive Secures Investment from Kepler Interactive
Oro Interactive has secured a minority investment from video game publisher Kepler Interactive, giving the independent publisher additional resources and expertise to grow its work with developers.
Read More »[Industry news] Fateless Games hires Raid: Shadow Legends veteran
Fateless has announced the appointment of Noam Sagie as Chief Marketing Officer (CMO), strengthening the studio’s leadership team as it prepares for the launch of its highly anticipated fantasy RPG, Godforge.
Read More »[Industry news] Kingdom Come: Deliverance II surpasses 6 million copies sold worldwide
Warhorse Studios and Deep Silver are proud to announce that the critically acclaimed Kingdom Come: Deliverance II has sold more than 6 million copies worldwide.
Read More »[Industry news] Study Finds How Esports Influences Gen Z and Their Purchasing Behaviours
An estimated 400 million (20%) Gen Z regularly engage with esports, according to a new multi country study released in collaboration by ESL FACEIT Group (EFG), a global leader in esports and gaming entertainment, Hero Esports, Asia's leading esports company, and Niko Partners, the leading market research and consulting firm specializing in video games, esports, and livestreaming across Asia and MENA.
Read More »[Industry news] Rush Royale Achieves $500 Million In Lifetime Revenue
MY.GAMES, a leading international video game developer and publisher, announces that its hit title Rush Royale has earned $500 million dollars in lifetime revenue. Since its launch in 2020, the captivating strategy tower defense game has been growing steadily, surpassing 105 million downloads.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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