John Riccitiello, the CEO of leading global games publisher Electronic Arts, has stated that he believes there will be less consolidation in the games industry in the future, and that new business models such as microtransactions and in-game advertising will be the driving factors in the years to come. "Is …
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[From the industry] Games Careers Week returns: Exploring pathways into the creative industries
Organised by The National Videogame Museum (NVM), Games Careers Week (24th – 30th June 2024) w…
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One week to go until the MCV/DEVELOP Awards 2024 kick off!
If you’ve been holding off securing a table for this year’s MCV/DEVELOP Awards, it’…
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ÜberStrategist is sponsoring Accessibility Innovation at this year’s MCV/DEVELOP Awards
You may have noticed that we went big on the issue of accessibility in the latest edition of the the…
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When We Made… Cavern of Dreams
Tyler ‘Bynine’ McMaster, indie artist and game developer, tells Vince Pavey all about the work that …
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[From the industry] Jingle Jam announces charity partners for 2024
Jingle Jam has announced the eight partner charities that will benefit from money raised during Jing…
Metal Gear Solid 4 producer admits to sales pressure
It’s been in development for a long time, and the expectations of it are phenomenal – and now Konami has admitted that its PS3-exclusive Metal Gear Solid 4 must sell a million copies just to recoup the cost of its development. Reuters claims that producer Ryan Payton said the new …
Read More »The Game Company gets Nintendo certification
German developer and publisher now planning first DS and Wii titles
Read More »AcroGames licences Unreal Engine 3
New Korean game studio to use Epic's popular next-gen engine
Read More »Microsoft: 360 outsold PS3 by two to one
Xbox 360 platform holder Microsoft has boldly claimed that its next-gen console outperformed rival PS3 over the Thanksgiving week in North America – but Sony America has fought back, climbing Microsoft’s figures are ‘way off’. Microsoft says that estimated retail figures suggest that it sold 310,00 units for the week …
Read More »The French Revolution?
Paris Mayor backs ambitious plan by five Parisian studios to build global middleware platform called 'Play All'
Read More »Fat Chris returns in new Gamestation campaign
Gamestation has rolled out its latest Fat Chris ad strategy – and has promised the most ‘in your face’ marketing campaign yet. The new promotional blitz is the biggest ever for Gamestation, and will take in a striking range of in-store, online and TV-based promotional activities. In 2007 we wanted …
Read More »Simply Games is back to take on Play and Amazon
Simplygames.com’s new boss Neil Muspratt believes that with a mixture of low prices, canny deals and an easy-to-navigate site, the UK e-tailer can mix it with the big boys this Christmas. The relaunched site has already seen traffic rising significantly in the run-up to the festive season, and is now …
Read More »Deus Ex 3 to use Crystal Dynamics game engine
Studio head of Eidos Montreal says team will share tech with Crystal Dynamics as he discusses plans for franchise
Read More »Theres no escaping the festive frenzy
Clearly, it’s a great chance to cash in on the festive season – take a glance at the number of piss-poor ‘comedy’ DVDs that have been rushed out in time for the don’t-know-what-to-buy-your-dad market. Even Piers Morgan’s got a football gaffes DVD out – a man who not only has …
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When We Made… Cavern of Dreams
Tyler ‘Bynine’ McMaster, indie artist and game developer, tells Vince Pavey all about the work …
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Q&A: Stefano Petrullo and Torsten Oppermann on Renaissance PR joining the 1SP family, and what creating a ‘superagency’ actually means
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
Yasmeen Abbas, product manager at Sandsoft, tells us about being brave, jumping in to learn, …
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski
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Issue 996 of MCV/DEVELOP is out now