Not against the social ruin of gun-toting UK youth, however. (A responsible example laid down by that confrontational rhetoric, though Dave.) No, the time has come for us all to ‘fight back’ against an enemy much more directly damaging to our business. Namely the ill-informed desperation of top Ministers to …
Read More »PR Panel 2024: Mike Hendrixen, Vertigo 6
"While AI will help us, it's the personal touch that'll always be most important in PR and communica…
[From the Industry] Agenda and speaker announcement goes live for the Games Growth Summit
The MCV/Develop award-nominated Games Growth Summit 2024, happening on June 7th, offers a crucial op…
PR Panel 2024: Alex Verrey, Overload PR
"I think that Indie gaming has truly come of age. There are so many good games made by smaller studi…
[From the industry] Sony Interactive Entertainment’s Shuhei Yoshida and Greg Rice to Keynote Develop:Brighton 2024 as full programme announced
Develop:Brighton organisers Tandem Events have announced the conference’s latest keynote session wil…
[From the Industry] TIGA sets agenda for the UK games industry with call for an Independent Games Tax Credit
TIGA, the trade association representing the UK video games industry, has today presented an ambitio…
Manhunt 2 release authorised in EU country
Rockstar’s Manhunt 2 may soon enjoy a bone fide release in Europe – albeit only in Holland. The Dutch Ministry has declined to intervene in the title’s path to retail in the territory – as it would conflict with current Netherlands law. According to the Associated Press, it will still …
Read More »First half sales boost for DSGi
DSGi has posted a six per cent increase in overall revenues for the 16 weeks leading to August 18th. According to the firm, the rise in takings is largely down to flat panel sales. The group said 11 per cent group sales were good, yet it is too early to …
Read More »Dragon Quest dev working on football RPG
Level 5, the developer behind Japan’s favourite RPG series, Dragon Quest, and recent PS2 RPG Rogue Galaxy, has announced that it is working on a football-based RPG for DS called Inazume Eleven. IGN reports that the game follows the tales of a school football team as it battles its way …
Read More »Dev confirms work on first Wii Software title
US developer Medaverse has revealed via its forums that it is working on a title, named Gravitronix, for Nintendo’s upcoming Wii Software Channel, according to Eurogamer . Gravitronix allows up to four players to enter battle in a single-screen arena, firing all manner of assorted projectiles and making full use …
Read More »Al King returns with online gaming service
Industry veteran Al King, alongside founder and creator Eddie Gill, Lloyd Sharp, Lizzie Wilding and Sam Bennett has launched Kwari, a new multiplayer online gaming service which has taken its lead from poker sites to introduce the concept of playing an FPS for money. To ensure a fair game, players …
Read More »Lyon GDC puts out call for papers
Developers and industry professionals invited to submit proposals by end of September
Read More »BioShock storms to number one in Aussie charts
Following the news that 2K Games’ atmospheric FPS stormed in at number one in the UK to become the second fastest-selling 360 game – alongside similar success in the US – BioShock has followed suit in Australia as the 360 version debuts at number one in the All Format charts. …
Read More »Gamefest 2007 videos now online
XNA track sessions from Microsoft developer event available for free
Read More »Indie MMO Conference speakers announced
Former GarageGames man Jay Moore and MUD mastermind Dr. Richard Bartle to keynote
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
For the third year in a row, the developer community told us that flexibility is the most crucial factor influencing their decision to stay in a job or move elsewhere. As technology businesses fight to retain talent to stay ahead in the GenAI era, the question arises – why are they not prioritising remote work?
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Q&A: Stefano Petrullo and Torsten Oppermann on Renaissance PR joining the 1SP family, and what creating a ‘superagency’ actually means
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Final Boss: Snow Rui, President and CFO at Hooded Horse
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When We Made… Mortal Kombat 1
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When We Made… Fae Farm
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Final Boss: Snow Rui, President and CFO at Hooded Horse
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Snow Rui, President and CFO at Hooded Horse
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When We Made… Mortal Kombat 1
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When We Made… Fae Farm
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Levelling Up – Newfangled Games’ Henry Hoffman
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Rising Star – Stuart Pentelow, programmer at d3t