The format holder has announced that there are currently over 7.1 million Xbox Live users, reported Games Industry . Chris Satchell, the company’s game developer group general manager, also said that more than 25 million downloads have been recorded on the Xbox 360. The firm claims that the attach rate …
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Microsoft allows consumer use of IP
After announcing the 2.0 version of XNA Game Studio during Gamefest’s keynote, XNA general manager Chris Satchell also revealed that the company had made an "unprecedented" move to allow consumers direct, legal access to game content from a number of Microsoft-owned IPs. Effectively immediately, Microsoft has granted consumers "a personal, …
Read More »Nikitova moves into games development
Artist and programmer outsourcing operation Nikitova LLC has launched its own games initiative, reported Games Industry. The newly formed Nikitova Games will initially concentrate on developing Wii and DS titles, and will possibly move onto other consoles next year. The first title to emerge will be a licensed tie-in with …
Read More »Back to School Special
Of all the possible presents a child will eagerly envisage receiving when watching their parent wander into a video games shop, you can guarantee that the one thing they won’t expect or appreciate is Algebra Adventures. Thanks,” they’ll say through gritted teeth, while concluding yet again that their parents hate …
Read More »Eidos real heroine
She might not have much interest in discovering the Scion and she’s never fought off the advances of belligerent bears or destructive dinosaurs (as far as we know, anyway). But SCi CEO Jane Cavanagh still has a notable amount in common with Eidos heroine Lara Croft: namely an interminable appetite …
Read More »Bartlett: â??Developers donâ??t plan enough for advertisingâ??
IGA co-founder talks scheduling and player-centric in-game ads
Read More »Commercial break-through
In-game advertising may be a dirty word to some; something that cheapens the experience and irritates players. But that's not the case, IGA Worldwide's Ed Bartlett tells Develop: advertising is a co-operative process, and it could just be a way to finance the development of your title...
Read More »Nikitova branches out into game development
Company will use eastern European staff; UK wages 'too high'
Read More »Digital Chocolate’s double swoop
Mobile firm buys studios in Spain and India
Read More »Microsoft opens game IP for non-commercial projects
GAMEFEST: Landmark legal move allows consumers free use of Halo, Forza and Viva Piñata assets in homebrew works
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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