"We haven’t been super crisp on guidelines for screenshots in the past, so we’d like to take this opportunity to clarify some rules in this space,"
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Microsoft launches Minecraft: Education Edition
A new version of Minecraft targeted and schools and educators is now available to buy. Minecraft: Education Edition isn’t radically different to the vanilla game, but does come with some extra tools for teachers, such as student positional tracking, the easier allocation of resources and some additional in-game items. However, …
Read More »Three Fields and Team17 on Lethal VR, their first foray into virtual reality
Three Fields Entertainment has not ben idle since its inception last March. When some indie developers spend years announcing projects that come out years later, Three Fields is about to release its second game in just six months. The studio’s debut title, Dangerous Golf, launched in June but didn’t really …
Read More »Google Daydream VR arrives next week
Yet another VR competitor will be arriving on the scene next week in the UK, US, Germany, Australia and Canada. Google’s Daydream VR headset will go on sale on November 10th and will cost 69 in the UK. It can be had either directly from Google itself, or alternatively from …
Read More »CCP discusses Eve Valkyrie and being a VR pioneer
CCP’s VR dogfighting title Eve Valkyrie was one of the most visible virtual reality titles ahead its launch earlier this year. We catch up with the game’s global brand manager Ryan Geddes to see how the roll out of both Valkyrie and virtual reality has gone. Eve Valkyrie launched in …
Read More »Valve is banning ‘bullshots’ from Steam store
Developers will soon be prevented from using anything other than in-game shots in a title’s Steam Store carousel. Listings will often use either promotional art or assets created during development. However, with No Man’s Sky attracting such fierce criticism for the difference between its some of its pre-release material and …
Read More »Sony have shipped 47.7m PlayStation 4 consoles
Year-on-years sales of PS4 are down in advance of PlayStation 4 Pro release
Read More »Report: Nintendo to end production of Wii U this week
Platform holder Nintendo will reportedly cease production of its Wii U console by the end of this week. That’s according to Eurogamer, who cites multiple sources saying that Japanese production of the hardware will end this Friday (November 4th) after the final deadline for orders has passed. To date, the …
Read More »Latin American games market is the second fastest growing in the world
Mobile market is up nearly 56 per cent, year on year according to report from NewZoo
Read More »DDM hire Stephanie Jorgl as senior business development director
Jorgl will be looking at new oppertunities
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
Gaming is becoming increasingly digital. But that doesn’t mean consumer choice is disappearing with the disc. If anything, as digital becomes the default, players are becoming more demanding about how, where and on what terms they buy.
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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