In-Depth

The hidden costs of self-publishing on consoles

logo 5 The hidden costs of self-publishing on consoles

By Artem Shkafenko, Head of Marketing at Upscale Studio. There is a growing trend among indie developers to skip publishers and self-publish directly to consoles. I work in console publishing, and I often see solo developers asking: “Why should I share revenue with a publisher? I can just buy a …

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Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun

wobbly life rubberbandgames header img Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun

Thomas Dunn, founder and director of RubberBandGames, tells Vince Pavey all about the work his team puts into letting its players live their best Wobbly Life

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Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space

lost rift people can fly header img Laurent Malville on what Lost Rift has in common with previous People Can Fly games, and trying to deliver something new in the extraction shooter space

Vince Pavey had a chat with Laurent Malville at People Can Fly about making their new base-building survival and extraction shooter hybrid game Lost Rift, which is currently in Early Access

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Sky Tunley-Stainton on Safe In Our World’s Mental Health Star Accreditation, and why you should check on your company’s mental health status

safe in our world header img Sky Tunley-Stainton on Safe In Our World’s Mental Health Star Accreditation, and why you should check on your company’s mental health status

We caught up with Sky Tunley-Stainton, Safe In Our World’s Partnerships and Training Manager, to learn more about its brand-new Mental Health Star Accreditation

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Tim Endres and Stefan Heikhaus on gamescom 2025, why it is never routine, and how they’re raising the bar again

Tim Endres and Stefan Heikhaus gamescom bg img Tim Endres and Stefan Heikhaus on gamescom 2025, why it is never routine, and how they’re raising the bar again

Ahead of this year’s gamescom trade show, Tim Endres and Stefan Heikhaus tell Vince Pavey about what makes this year’s event better than all of the other ones they’ve done before

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Andrew Byatt and Dominic Wheatley on Evercade’s success and their retail plans for Blaze’s expanding line of retro consoles

Blaze Entertainment Dominic Wheatley Chairman and Andrew Byatt CEO with Evercade EXP R console retail packaging and cartridge box Andrew Byatt and Dominic Wheatley on Evercade’s success and their retail plans for Blaze’s expanding line of retro consoles

The Evercade platform, augmented by the Game Boy-inspired Super Pocket last year, is about to enjoy a refresh to its console and handheld hardware ahead of an arcade-style system, the Evercade Alpha, joining the line-up at the end of the year. The revised systems, the EXP-R and VS-R, will be …

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