ILogos CEO Elena Lobova discusses the advantages of working on branded titles
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
EA donating $1m to five charities, including SpecialEffect
Publishing giant EA is giving away $1m to five different charities, one of which is the UK’s very own SpecialEffect. This donation comes as part of the firm’s Play to Give programme. HeForShe, Code.org, National Center for Women and Information Technology, Code2040 and SpecialEffect will be sharing the $1m figure. …
Read More »Spotify says iOS subscriptions does not address ‘Apple tax’ problem
Apple’s announcement that it is to allow app subscriptions on the iOS App Store is nothing more than a ‘gesture’. The streaming music service remains critical of both the size of the slice Apple claims from App Store payments, and the inflexibility of Apple’s pricing model. "It’s a nice gesture, …
Read More »Doctor Who, Until Dawn, virtual reality: the transformation of Supermassive Games
Back in 2012, Supermassive Games released its ambitious Doctor Who: The Eternity Clock. Working with the BBC, the Guildford-based studio had pitched a multi-part adventure for PlayStation consoles. It was to star Matt Smith in the title role and was being created, lovingly, by real fanatics of the sci-fi TV …
Read More »Opinion: When video games date the movies
Former Sony London Studios VR developer Dave Ranyard discusses how virtual reality could see the worlds of film and video games unite. For years now we have seen games and movies do a merry dance together but never really meet up. Sure there have been games made of movies and …
Read More »Now Ubisoft gets tough with The Division cheaters
There will no longer be any second chances for those deemed to be cheating in The Division, Ubisoft has announced. Cheating has been a source of frustration for our community as some individuals have been gaining an unfair advantage in the game by using third-party software at the expense of …
Read More »The Eve of a new CCP: CEO Hilmar Pétursson on how the studio turned itself around
Three years on from a major shake-up spurred by falling financials, cancelled projects and layoffs, Eve Online developer CCP has posted record profit numbers and is helping to lead the VR revolution. CEO Hilmar Pétursson reveals how the studio reversed its fortunes – and what comes next
Read More »Firewatch developer Campo Santo eyes physical release
Campo Santo, the studio behind Firewatch, has told MCV it would like to do a boxed edition of the indie hit. But it might need help to do it. Firewatch was released on February 9th for PS4 and PC as a digital-only product. The developer has dipped its toes into …
Read More »Burnout creators: ‘We want to make a spiritual successor’
Former Criterion boss Fiona Sperry says her new studio would like to make a successor to the smash hit Burnout franchise. Sperry, who now runs Dangerous Golf maker Three Fields, told MCV that she feels the team is yet to deliver on Burnout’s original pitch, so there remains unfinished business …
Read More »Develop Awards 2016: Early bird ends today
Last chance to save hundreds of pounds when securing your place for next months' awards ceremony
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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