When I say G, you say TWO!” G!” TWO!” G!” TWO!” An English crowd cheering the French would be all but unheard of in most sports. Even here in CS:GO, where Europe holds a strong sense of solidarity, it still came as quite the surprise. Nevertheless, hearing the crowd erupting …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
James Lampkin: ‘Because of the way we built WESA, it doesn’t allow for ESL to stomp around’
It was one of the better kept secrets in esports—an industry notorious for its leaks. Until May 10, no-one had publicly uttered the acronym WESA—quite a feat given the number of parties involved. Then, a well-meaning employee of a commercial printing firm took to Reddit to share the results of …
Read More »Science shows that eSports professionals are real athletes
Scientists at the German Sports University have conducted a study of eSports athletes and they were surprised by their results. They found that they are exposed to physical strains similar to those of "normal" athletes. Professor Ingo Frobse began studying eSports athletes five years ago. This made Frobse something of …
Read More »Bud Light All-Stars is a missed opportunity
DreamHack Austin marked the beginning of Bud Light’s first venture into esports. It also marked the end of any hope that Bud Light’s first venture into esports would be any good. When the beer brand announced two weeks ago that it would make an esports play, there was hope that …
Read More »Studio Wildcard: ‘We’re the anti-eSports eSport’
Creative director Jesse Rapczak explains why random events will elevate Ark: Survival of the Fittest above other online multiplayer titles
Read More »There’s a petition to remove Washington Post’s Uncharted 4 score from Metacritic
Change.org has been home to many a noble venture, but perhaps this is the most heroic of all. Washington Post’s review of PS4 action title Uncharted 4, which was titled This four-part series should have ended after Part One”, was not very positive. It ended: A Thief’s End is less …
Read More »What’s in a name? How to christen your development studio
In all the excitement of starting up your studio, there’s one decision that requires some serious thought: your company name. Develop asks devs how they came to label their brand
Read More »‘The advice for any aspiring developer is the same: study’
Develop catches up with CV Bay business development director Harry Vlahakis to ask about the firm’s work in games recruitment over the last decade, helping both aspiring devs and established studios
Read More »350,000 Mega Drive titles sold on Steam since mod hub launch
Nearly 20 years on from its discontinuation, the Mega Drive is making money again. Sega last month released a new retro hub for its Mega Drive library on Steam for PC. Among the new features was mod support, opening up the library to the enthusiastic PC modding community. And it …
Read More »Dark Souls board game crowdfunds £3.7m, is second-highest tabletop Kickstarter to date
Adaptation of From Software’s brutal RPG series is second only to the Exploding Kittens card game
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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