“At Electronic Arts, our mission is to inspire the world to play. We can only make that a reality if our video games are accessible to all players."
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
[Industry news] Curve Games signals growth ambition with major Wyldheart publishing deal
Curve Games has announced a major new publishing partnership with independent developer Wayfinder St…
IRL tickets are now on sale – join us at the comeback industry event on September 16th
IRL will be a casual, inclusive event, designed so that anyone and everyone in the industry can attend, meet colleagues, network, and applaud our collective efforts
Read More »Roblox’s business model has been criticised for exploiting its young user base
A new investigation from People Make Games has criticised Roblox's business model, pointing out how difficult it is to make a profit from the platform.
Read More »Activision’s exclusion from new Call of Duty trailer was a “creative choice”
A "creative choice" caused the exclusion of all Activision branding on the latest Call of Duty trailer, following speculation that the company was avoiding linking Call of Duty with their ongoing harassment lawsuit.
Read More »“It’s too long since we all got together to network and meet with friends, old and new.” – Why Amiqus is the Drinks Sponsor of MCV/DEVELOP’s IRL, on September 16th!
"It will be a great opportunity to reconnect with our colleagues from across the industry. We’re looking forward to seeing you there!"
Read More »TinyBuild acquires Rawmen developer Animal for up to $10.2 million
"We are delighted to announce the acquisition of Animal, our fourth acquihire this year, as we continue to scale up our ambitions"
Read More »[From the industry] Gamers Charity SpecialEffect announce Fall Guys, The Sims and Broken Sword as featured games in One Special Game art competition 2021
The inaugural competition helped towards raising over £500,000 for the charity in 2020
Read More »Ubisoft to showcase 7 indie studios at gamescom’s Indie Arena Booth Online 2021
“After the very positive feedback from last year, we are thrilled to have these talented Indie teams with us at one of the largest gaming events in the world to showcase their amazing creations."
Read More »Embracer acquires another three companies: Demiurge Studios, Fractured Byte and SmartPhone Labs
US, Ukraine and Russian developers join the company for undisclosed amounts
Read More »Epic Games Store takes first step to Steam-styled self-publishing with closed beta
“This is the first step towards opening up the store so all developers can submit products.”
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
Latin America is one of the fastest-growing video game markets in the world, yet millions of its players have long faced barriers to purchasing content because of how they pay. EBANX, a global technology company specialising in cross-border payments for emerging markets, and NetEase Games Club, the official top-up destination for NetEase Games titles, today announced a partnership to expand payment access for players across the region.
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MCV/DEVELOP’s 30 Under 30 – 2026
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[Guest post] What Japan’s gamers can teach the rest of the games industry
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[Guest post] What Gamescom 2026 Means for Games Investment
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[Guest post] AI in Indie Game Development: Risks and Solutions
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry

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