“User acquisition campaigns, optimized monetization via ads and in-app purchases, and player analytics.”
Read More »[From the industry] Indielab Games reveals cohort for 2024 UK Games Accelerator Programme
This year’s Indielab Games UK-wide Accelerator programme kicked-off to a flying start with a cohort …
RSM sponsoring Ongoing Innovation at this year’s MCV/DEVELOP Awards
RSM, which offers tax and auditing services to numerous businesses, not least those in the games ind…
Tickets still available for Pioneers in XR event in Salford next week
There are a few seats left for the Pioneers in XR event being held next week, Thursday 6 June, at Sa…
[From the Industry] Keywords Studios and Reactional Music bring together global development services and world’s first generative music engine for games, creator worlds and emerging technologies.
Keywords Studios and Reactional Music form a collaboration to explore faster development of music an…
PressEngine is among the sponsors of the 2024 MCV/DEVELOP Awards!
We are very pleased to announce that PressEngine is helping us deliver this year’s MCV/DEVELOP Award…
Breaking down the COVID-19 pandemic’s impact on mobile games
We take a look at the growth in downloads in the U.S. for the top 100 grossing games in each category
Read More »The Nintendo Switch will outsell next-gen consoles this Christmas, claims analyst
Nintendo likely to have the upper hand due to next-gen hardware shortages
Read More »[From the industry] Develop:Brighton Digital 2020: Details Announced For Free Virtual Conference & Expo
Bethesda’s Todd Howard & Gary Whitta among keynote speakers as schedule announced.
Read More »Genshin Impact grosses over $100m, recouping development costs in just two weeks
In the two weeks following its launch, MiHoYo's Genshin Impact has recouped its development costs, generating over $100m in revenue
Read More »Epic Games and Apple’s legal battle may have “significant and serious ramifications for Sony, Nintendo and Microsoft”
"A final decision should be better informed regarding the impact of the walled garden model given the potential for significant and serious ramifications for Sony, Nintendo and Microsoft and their video game platforms."
Read More »Amazon shuts down Crucible development, just five months after launch
"Ultimately we didn’t see a healthy, sustainable future ahead of Crucible."
Read More »Here’s the shortlist for the MCV/DEVELOP Women in Games Awards 2020 – this year’s event will be livestreamed on November 25th!
Please be sure to join us on the day for a very special livestream awards event
Read More »Microsoft is exploring bringing Xbox Game Pass to iOS via browser workaround
"We absolutely will end up on iOS," Spencer reportedly told employees.
Read More »Gamestop announces multi-year strategic partnership with Microsoft
“For many years GameStop has been a strong go-to-market partner for our gaming products, and we are excited about continuing and evolving that relationship for the launch of the Xbox Series X|S."
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we …
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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Q&A: Stefano Petrullo and Torsten Oppermann on Renaissance PR joining the 1SP family, and what creating a ‘superagency’ actually means
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Final Boss: Snow Rui, President and CFO at Hooded Horse
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When We Made… Mortal Kombat 1
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Final Boss: Rachel Rakowski, Global Head of Gaming at We Are Social
Every issue of MCV/DEVELOP magazine is wrapped up by an industry leader. For the April-May …
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Final Boss: Snow Rui, President and CFO at Hooded Horse
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When We Made… Mortal Kombat 1
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When We Made… Fae Farm