The 25+ age group spend nearly 20 per cent longer in their most used games, and access them 10 per cent more frequently.
Read More »[From the industry] Games Careers Week returns: Exploring pathways into the creative industries
Organised by The National Videogame Museum (NVM), Games Careers Week (24th – 30th June 2024) w…
One week to go until the MCV/DEVELOP Awards 2024 kick off!
If you’ve been holding off securing a table for this year’s MCV/DEVELOP Awards, it’…
ÜberStrategist is sponsoring Accessibility Innovation at this year’s MCV/DEVELOP Awards
You may have noticed that we went big on the issue of accessibility in the latest edition of the the…
When We Made… Cavern of Dreams
Tyler ‘Bynine’ McMaster, indie artist and game developer, tells Vince Pavey all about the work that …
[From the industry] Jingle Jam announces charity partners for 2024
Jingle Jam has announced the eight partner charities that will benefit from money raised during Jing…
Former Blizzard developers found Frost Giant Studios
“In order to build another brand-new RTS, it felt like the opportunity to do it externally was too good to pass up."
Read More »Japan accounts for almost a quarter of global mobile spend from App Store and Google Play
Mobile analyst Sensor Tower has just published a report showing that Japan continues to spend huge amounts on mobile games. Looking at the year to date (and what a year it’s been for mobile revenue) Japan accounted for 22 per cent of all global mobile game player spending from the …
Read More »2K inserts Oculus Rift adverts into NBA 2K21 just weeks after launch
2K has also added in-game billboards imploring players simply to 'VOTE'
Read More »[From the industry] Esports in the UK – new Ukie report looks into size and growth of sector
New report shows that the sector has grown at an average rate of 8.5% annually between 2016 and 2019
Read More »Disc Room developers launch sawblade-based game jam to demystify game development
"Just because a game is simple doesn’t mean it has to be boring"
Read More »Crystal Dynamics delays next-gen edition of Marvel’s Avengers until 2021
"Marvel’s Avengers’ launch was not without turbulence"
Read More »The Xbox Series S will outsell the Series X, says Phil Spencer
Xbox head Phil Spencer has said that he expects the Xbox Series S to outsell the Series X during the lifespan of this coming console generation.
Read More »The UK games industry is expanding at the fastest rate ever recorded, says TIGA
New research from TIGA shows that not only did the UK games sector grow to record levels in 2019-20, but did so at the fastest rate seen since the research began in 2007.
Read More »Dolby Atmos powerslides into arcade racing with Inertial Drift
Michael O’Kane of Level 91 Entertainment and and David Baxter of Boom Clap Play explain how they implemented Atmos into twin-stick racer Inertial Drift.
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When We Made… Cavern of Dreams
Tyler ‘Bynine’ McMaster, indie artist and game developer, tells Vince Pavey all about the work …
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Final Boss: Susan Burns, Head of Studio at Skyhook Games
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
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London Connecting – 10 years of Pocket Gamer Connects
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Q&A: Stefano Petrullo and Torsten Oppermann on Renaissance PR joining the 1SP family, and what creating a ‘superagency’ actually means
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Rising Star – Yasmeen Abbas, product manager at Sandsoft
Yasmeen Abbas, product manager at Sandsoft, tells us about being brave, jumping in to learn, …
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Recruiter Hotseat – Silja Bernecker, Team Lead for Talent Acquisition Management at InnoGames
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When We Made… Cavern of Dreams
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Levelling Up – Guillotine’s Jake Kulkowski
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Issue 996 of MCV/DEVELOP is out now