Jemma harris, Yukiko Goto and Charu Desodt all join ‘games with purpose’ studio
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
EA’s past acquisitions ‘spotty at best’, admits CFO
EA has vowed to be more ‘careful’ about purchasing companies in the future, accepting that it has made mistakes with past acquisitions. Speaking at the UBS Global Technology Conference (as reported by GameSpot), CFO Blake Jorgensen said that the inconsistent hit rate of studios and firms picked up by EA …
Read More »Spend-happy mobile gamers have similar habits on consoles – Newzoo
Research firm Newzoo has published a new report on mobile power users,” highlighting data that indicates those that spend significant money on smartphone games are likely to do the same for console titles. The report details the intersts, behaviors, and spending habits of these power users, specifically pointing to an …
Read More »Canada’s game industry sees significant growth over past two years – ESA
Game development studios in Canada are on the rise, according to new data published by the country’s ESA chapter. The Entertainment Software Association of Canada’s research shows the industry has risen 24 per cent over 2013, growing to 20,400 people employed by 472 individual studios throughout the region. Though it’s …
Read More »Square Enix sees increase in six-month sales and profits
Square Enix has reported financial results for its most recent six-month stretch, with the publisher showing increases in both sales and profits for the period. Square’s digital entertainment segment, which includes the firm’s video game division, grew 37.5 per cent year-over-year thanks to the performances of PC and mobile titles …
Read More »MCV Awards 2016: Submit your entries
We need your entries for the MCV Awards 2016 to be submitted to us by December 16th – that’s just four weeks away. Two additional categories have been added for 2016 (which make a return from previous years): Mainstream Retailer and Events Team. For a full list of categories and …
Read More »Full Circle: What devs want to know from publishers
In the first in a new series of interviews, we find out what a developer would ask a publisher
Read More »GAME plans biggest ever Black Friday weekend
High Street retailer GAME says that this coming Black Friday period will be its biggest yet. Black Friday this year falls on November 27th, with GAME’s deal continuing through to the following Monday, November 30th. As a part of this, GAME is sending Black Friday Daily deals straight to consumer’s …
Read More »Fnatic begins crowdfunding new line of team-branded hardware
Fnatic, one of Europe’s largest multi-game eSports organisations, is turning to Indiegogo to crowdfund a new line of team-branded peripherals. The Swedish team, which has top-flight teams in CS:GO, League of Legends and Dota 2, previously had a line of headphones, mice and mouse mats under the SteelSeries line of …
Read More »Planning to dream: How to survive the indiepocalypse
SuperData’s Joost Van Dreunen on the indiepocalypse and planning your game’s development
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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![fenfen [Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026](https://mcvuk.com/wp-content/uploads/fenfen-110x75.jpg)