Online retail is trying to muscle its way into the midnight launch market. Traditionally gamers who feel they must get their hands on a game the very moment it’s released instead of nine hours later when the shops open can either queue up in the dark and cold for a …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Konami shuts Metal Gear Online studio – report
Konami has reportedly closed the LA-based development studio responsible for Metal Gear Online. That’s according to Eurogamer, who says that ‘sources close to the matter’ have confirmed that the developer has been shut, with 20 jobs lost as a result. Prior to the game outlet’s confirmation, 3D Realms co-founder George …
Read More »Activision Blizzard to buy King for $5.9bn
Acqusition expected to be completed by spring 2016
Read More »Activision Blizzard buys King for $5.9bn
Two of the biggest names in games are to become one. Activision Blizzard has announced that it will purchase Candy Crush firm King for $5.9 billion (3.8bn), in a deal unanimously approved by both boards. The sum works out to a value of $18 (11.67) per share for the latter …
Read More »Mojang pushes back Cobalt release to February
Mojang’s long in-development third-party release Cobalt has been delayed to February 2016. Previously carrying a release window of October 2015, the game has been pushed back to early next year to account for the console certification process. In honesty, we don’t need four months to fix the outstanding issues, but …
Read More »Kickstarter success Pillars of Eternity sells 500,000 copies
Obsidian’s Kickstarter success Pillars of Eternity has surpassed 500,000 units sold. The milestoneincludes copies given to backers of the game’s original 2012 Kickstarter campaign, which boasted nearly 74,000 backers combining for just under $4m in funding – obliterating the project’s $1.1m goal. Obsidian is still adding to the game post-launch, …
Read More »Steam top ten sellers: October 25-31
Grand Theft Auto V has retaken the top spot on Steam’s weekly best-sellers chart, thanks to a feature discount in the distributor’s Halloween Sale. Pre-orders for Fallout 4 – last week’s winner – are still chugging along, with the game finishing in the runner-up spot ahead of Warhammer: End Times …
Read More »World of Tanks developer Wargaming helps Twitch rival Hitbox with $4M funding round
Hitbox, a European startup that can stream gameplay at 4K resolution, has raised $4 million from World of Tanks developerWargamingand others to further develop livestreaming service in competition with Amazon’s Twitch division. The deal shows that Vienna, Austria-based Hitbox is making progress in its effort to provide competition to Twitch, …
Read More »Only 35% of U.S. eSports fans play games on PC
A new study has debunked the theory that the majority of eSports fans play games on PC. According to number crunchers atNielsen, only 35 percent of eSports fans play on PC, with three out of every four favouring consoles. Nearly half of those console fans play games on Xbox one, …
Read More »We could be seeing EA games on Nintendo’s NX
EA is looking into ‘any and all opportunities’ to develop software for Nintendo’s upcoming new hardware, the NX. That’s according to the publisher’s CEO Andrew Wilson, who was asked during a recent investor call whether EA plans on supporting NX. This comes after EA has all but abandoned Nintendo’s Wii …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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