In the fourth and final part of his regular column, Rebellion CEO Jason Kingsley shares his insights from the launch of his first self-published console game, Zombie Army Trilogy The early results are in for Zombie Army Trilogy, Rebellion’s first self-published console title. I’m pleased to say we are on …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Tech Spotlight: Mixamo 2.0
Having just moved from Beta to public release, product manager Tyler Georgeson explains how the animation system reflects a changing industry
Read More »Konami: We are not at all focusing purely on mobile games
Konami will be doing more in the mobile games market, but it is not abandoning its console business. This comes from a fully translated version of the Nikkei interview with Konami president Hideki Hayakawa. A summary of the interview had already been translated earlier this month, and it seemed to …
Read More »ESL’s Sean Charles on why sponsors are seeing the appeal of eSports
Though the soul of eSports growth in the past few decades has been a grassroots community, the heart has certainly been increasing sponsorship. According to this year’s Newzoo report, 30 percent of revenue in the industry comes from sponsors – almost identical to the 31 percent seen in traditional sports. …
Read More »The Witcher’s hour – CD Projekt RED on Wild Hunt’s successful launch
Before launch, I would have wagered that The Witcher 3: Wild Hunt would be a moderate success. There was no doubt it was a graphically impressive and highly ambitious title – reflected in the seemingly endless parade of ‘Best of Show and ‘Most Anticipated Game’ prizes it has picked up. …
Read More »New Need for Speed requires online connection
EA’s Need for Speed reboot will require an online connection to play. That’s according to the game’s official Twitter account, who responded to a fan’s query about online yesterday (below). EA announced its new Need for Speed title last week, saying that it was to be a reboot of the …
Read More »NCSoft ramps up western operations
More than 75 job vacancies open at US studios
Read More »Insight: Managing retail and going global with your self-published game
In part three of Jason Kingsley’s regular column on self-publishing, the Rebellion CEO discusses the workload pressures that come with going alone, and how to structure those important deals Self-publishing involves a lot more complexity than work for hire. With work for hire you normally have one deal with one …
Read More »What’s bugging the bug testers?
It’s a challenging time to work in QA and localisation. As well as the triple-A developers and publishers wrestling with the new tech found within the PS4 and Xbox One, there’s a slew of mobile and indie developers coming to market almost every week. And although these studios might know …
Read More »For Creed and country – Ubisoft’s effort to restore Assassin’s Creed’s reputation with Syndicate
It’s not a populist thing to say, but I quite liked Assassin’s Creed Unity. The game’s 18th-century French setting was beautiful, and there were some truly epic set pieces that were a joy to play. Unfortunately for Ubisoft, not everyone agreed. The launch of Unity was plagued by technical issues …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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