Studios have until May 31st to put themselves forward for six-month program
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
London firm The Foundry sold for £200m
'We identified that HgCapital was the ideal partner to build on what The Carlyle Group have helped us achieve'
Read More »New Wii U Art Academy game pencilled in for June release
After a two year wait, the first fully-fledged Art Academy title has been revealed for Wii U. Art Academy: Atelier will come to Nintendo’s home console on June 26th, almost two years after it was announced during a Nintendo Direct. It’s the second Art Academy game to come to Wii …
Read More »8GB Wii U Basic to be discontinued in Japan
Nintendo’s lowest-tier Wii U offering is to be halted in Japan. The white Wii U Basic, which includes 8GB of internal storage, is ‘slated to go out of production shortly’, according to the Japanese Nintendo website. (Thanks, Kotaku.) This will make the remaining Wii U Premium, which includes a black …
Read More »Sony president confirms upcoming Bloodborne expansion
From Software isn’t done with its spiritual successor to the Souls series just yet. Speaking on Twitter, Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida said that he had received a lot of feedback concerning add-on content for PS4 exclusive Bloodborne. The title’s multi-platform predecessor Dark Souls II was expanded …
Read More »Heroes of the Storm hits open beta, official release set for June
Blizzard’s free-to-play MOBA Heroes of the Storm is now out in open beta for anyone to download and play. The title entered its open beta phase earlier this week, and according to the developer will officially release on June 2nd. Blizzard states more heroes will be added at that time, …
Read More »Former EA executive Doug Bowser joins Nintendo
Nintendo has announced the hire of ex-EA exec Doug Bowser, which at least superficially appears to be a match made in heaven. Bowser joins Nintendo of America as the company’s new vice president of sales, and he’ll be reporting to executive vice president of sales and marketing Scott Moffit. "Doug …
Read More »NCSoft bringing MMO Blade & Soul west this winter
NCSoft has revealed its MMORPG Blade & Soul is heading west, with a release planned for North America and Europe later this year. Siliconera reports the confirmation for a western arrival of the title comes three years after it was initially announced by the publisher. NCSoft is currently allowing fans …
Read More »Final Fantasy X Remaster on PS4 tops Japanese charts as games market slows
The (re)(re)release of Final Fantasy X/X-2 on PS4 wasn’t enough to stop the Japanese games industry slowing last week. Originally launched on PS3 last year, the PS4 edition of the remastered PS2 title topped the Japanese software charts last week, outselling former number one Puzzle & Dragons: Super Mario Bros …
Read More »Ten tips to get your indie game in the press
With the explosion of the indie scene, and the volume of games it continues to produce, it has become harder than ever to garner the attentions of the press. Authors and producers of the upcoming Independent By Design(pictured) Stace Harman and John Robertson – who are currently funding their book …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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