Growing up, games were the only constant in Ramzan’s constantly shifting life. This made a career in games an obvious choice – a choice that was cemented when Ramzan’s final university project focused on the relationship between players and games. Presenting her results at an international conference, Ramzan got her …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
‘Painful’ Assassin’s Creed: Unity development will help next year’s game
Ubisoft CEO Yves Guillemot has said that the pains experienced in building a new game engine for last year’s Assassin’s Creed: Unity will benefit this year’s instalment. Each time there’s a new transition of consoles, we try to create engines that take full advantage of the capacity of those consoles,” …
Read More »Mortal Kombat X will take more realistic approach to female form
Developer NetherRealm has said that the female characters in Mortal Kombat X will be more realistically proportioned than in previous games. "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies …
Read More »Revenues down as Zynga posts annual loss
Zynga’s troubles to adapt to a mobile-led market continue, with its 2014 fiscal results showing a net loss of $226m. Of this, $129m was attributed to stock-based expenses, $7m to income tax benefit and $24m to the expense of its ongoing restructuring. Revenues came in at $690m for the year …
Read More »Candy Crush Saga players are spending less
Spending on Candy Crush Saga is in decline. The Guardian reports that quarterly spending on the smartphone hit was in decline throughout 2014, although the game’s in-app purchases still generated $1.33bn and has almost certainly passed lifetime revenues of $3bn. However, having peaked in Q3 2013 at $551m, the game’s …
Read More »Top 100 Women in Games: Alice Taylor
The founder of 3D printing specialist MakieLab, Taylor says her career in games began at the age of 11, when she would map directions for the Acornsoft title Sphinx Adventure on the back of a roll of wallpaper. Driven primarily by fun, Taylor picks her proudest moments as also including …
Read More »Top 100 Women in Games: Arty Rajendra
An intellectual property lawyer, Rajendra has a specialism in IP relating to interactive entertainment and its technologies, and works with multiple gaming clients to advise on all types of gaming IP issues. Her video games history education particularly arose as a result of one particular infringement case, where she was …
Read More »Don’t forget your ticket for next week’s MCV Women of the Year awards
A handful of tickets are still available for our Women of the Year awards, which take place on the afternoon of February 19th. Just over a week ago we revealed our Top 100 Women in Games– and has proven to be one of the most popular features we’ve published. Three …
Read More »Over 2m Minecraft books were sold in the UK last year
Books based on video games were worth 14.5m in 2014, a rise of almost 10m year-on-year. Book tracker Nielsen revealed this massive increase in sales was down to the incredible success of Minecraft books. Minecraft strategy books and annuals made up seven places in the Top Ten books based on …
Read More »Video game toy sales slump as Moshi Monsters falters
Sales of toys based on video games fell 14 per cent in 2014, NPD has told MCV. The decline is almost entirely down to a drop in popularity of Moshi Monsters products. NPD tells MCV that if Moshi Monsters was discounted from all of its numbers (now and historically), then …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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