64 per cent said that connecting with others via online or multiplayer games had helped alleviate feelings of isolation.
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Epic launches iOS app to provide live facial animation for Unreal
Capture facial animation at your desk straight into Unreal 4.25 with this new app
Read More »Microsoft introduces lockdown-friendly version of Project xCloud for developers
Microsoft has made changes to Project xCloud to accommodate developers who are still unable to return to their offices
Read More »BAFTA Games Awards Entries are now open – and include BFI Diversity Standards for the first time
BAFTA has announced that the BFI Diversity Standards will be piloted across the British Game category
Read More »Pokémon GO surpasses $3.6 Billion in lifetime revenue, and is still on the rise despite global pandemic
2019 was the game's best year to date, generating $905 million globally
Read More »Nintendo’s mobile titles have an impact beyond direct mobile revenue, says Furukawa
"Sales from the mobile business do not account for a very large percentage of Nintendo’s overall business, but the mobile business itself is significant"
Read More »Xbox tells developers to make next-gen game upgrades free of charge
"Developers and publishers ultimately decide how they deliver their games, and we work with them to provide the best possible experience based on their needs"
Read More »A Eurovision for games! Introducing the Europlay Games Contest
Unreleased games will go head-to-head to find the best indie title in Europe
Read More »8Bitdo’s launches officially-branded Xbox controller for xCloud
Mobile controller is clear indication that smartphone is a key format for cloud gaming
Read More »Now everyone wants to buy Warner Bros… with Microsoft the latest rumoured hat in the ring
But don't presume that a platform holder purchase of Warner means certain exclusivity
Read More »-
[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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