FGS19 is a two-day conference being held on November 25th and 26th for C-level, decision makers and leaders in the games industry
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Mental health charity, Safe In Our World, marks World Mental Health Day with the release of new game, Fractured Minds
"An online destination where people can seek help, gain access to resources and information, and discover stories from real people"
Read More »Mike Ybarra is leaving Microsoft
"It’s been a great ride at Xbox and the future is bright"
Read More »The Washington Post launches new dedicated gaming section, Launcher
“Gaming has become deeply ingrained in our social fabric"
Read More »Sony’s next console, formerly confirmed as the PlayStation 5, will release late 2020
"We know that there’s been a lot of excitement and interest in hearing more about what the future of games will bring"
Read More »BBC Radio 3 launches new video game music show, Sounds of Gaming, with Jessica Curry
"One of the fastest-growing musical movements today"
Read More »War Child UK celebrates International Day of the Girl with fundraising, sales, and livestreams
War Child UK has partnered with Children in Conflict to celebrate female protagonists in games and female representation in the gaming industry
Read More »NHS England opens first gaming disorder clinic as lobbyists call for games industry to ‘take more responsibility’
"Gaming disorder is not a mental illness to be taken lightly"
Read More »Stardew Valley creator clarifies ‘neither Chucklefish nor any contributors working with Chucklefish’ were involved in creating the game
Following Chucklefish exploitation claims, ConcernedApe feels "the need to address this situation"
Read More »Raw Fury relocates to new Stockholm premises and opens new Croatian studio
The publisher believes in "treating people like people", developing "for happiness over profit" and insists "games are art"
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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